[I've posted something like this before, but am going to be making of a poster for my team and shared this with someone who was interested. Thought a re-visit wouldn't hurt!]
So one cold and rainy British Columbia evening when the guys really didn’t want to go outside I said we’ll try a little exercise I did at a conference. The speaker was Gary Henderson, a coach educator from the RFU, and he challenged us to think of the ruck as a ‘failure’ of the principles of the game. Yes, we can win the ruck and go again, but for that moment, we’re not necessarily going forward, support is tied in or waiting for the ball, continuity not certain, and the pressure might be off the defending team if they’ve now got a chance to re-align. So, he asked, what can you do to avoid that situation?
I’m now humbled to say we only came up with six, eight with some prompting to be more specific. So with that challenge, I asked the guys to better that. I didn’t give answers, but kept drawing out of them more specific options with questions.
I’m still fine-tuning this for my purposes, but I was really impressed with what we did … then they felt excited and went out in the sleet and mud to try some of these things.
1. Player, ball in two hands, running at space
2. Evasive footwork when contact possible / space closed
(I’m fine-tuning with swerve, side-step, cut as more specific options in different circumstances)
3. Dummy pass to throw defender off and re-open space
4. Pass when space isn’t present, especially when team mate has space (this could be a first option if I receive and there is no ‘easy’ space to exploit)
5. Fend (includes shifting the ball out of two hands for the first time) to fight defender when they close down
6. Power step to hopefully power through the would-be tackler (change of direction from the midline to throw defender off-balance and go through ‘branches’ instead of ‘trunk’ of the tree)
… contact initiated now … so this branches in two ways …
a. Screen pass
b. Around the body
c. While falling
d. From the ground
8. Hammer / Latch through contact (partner joins to hopefully plow through, or secure as we go into a maul or maybe a ruck)
9. Long placement on the ground (we reasoned that both a ‘jackknife’ or ‘pencil’ long placement of the ball can precede a ruck if someone’s there to play / move it quickly)
10. Ruck / Maul
So the ‘in-between’ stuff is what we work on a lot, in game-like settings. I don’t stress Gary’s word “failure” after using it for initial shock value, because rucks are part of the game and we have to win that contest. Before that, however, let’s really be conscious that we’ve got a dozen options before we have to resort to to a ruck, so we have to give ourselves the time to scan, think, communicate and coordinate those options. It’s important – vital, actually – that I put them in situations where they can practice these under match conditions so they can adapt to realistic pressure and get their timing right, together as attacking units.