Feeds:
Posts
Comments

Archive for February, 2014

I read an insightful article ahead of this weekend’s England v Ireland encounter and wanted to comment on what I feel is a missed opportunity in the England side, but also for a lot of amateur teams still stuck in the past regarding what forwards are meant to do in attack.  From the article:

“FOR ME, THE biggest work-on at the moment – with the tight-five forwards and everyone – is ‘seeing the game.’ It’s all about the decisions people make on the field, under pressure.

“The more you focus on that, the more all the players start ‘seeing it.’”

So said England attacking skills coach Mike Catt of what he’s attempting to achieve with the group of players head coach Stuart Lancaster has identified as good enough to win the 2015 Rugby World Cup.

An intelligent second-five-eighth in his time, Catt wants England to eventually emulate what the All Blacks are doing with their simple, skills-based approach to rugby.
“You look at New Zealand; their tight five can do what their centres do and that’s why everyone else is chasing them,” Catt told Sportsmail. “They have this understanding, an ability to ‘see it’ and make the right decisions at the right time; to do the right things.

“The beauty about what we currently have here is that it’s a young enough team for us to work on developing that.”

There certainly have been signs that Catt’s focused work is bringing about improvements in England’s ability to make more intuitive decisions on the pitch but they remain, for now, a side who rely on a fairly rigid structure in attack.

I’ve been trying the same with the men’s 2nds team I’ve been coaching the last few months.  The message is clear and simple: everyone’s a carrier and everyone’s a decision-maker. Forwards are not just there to crash it up and set up / clear rucks. That sort of thinking is ancient and reduces your team’s potential in attack. Why have just seven or eight players (no. 8s always chosen as players to cross the gain line) when you can have fifteen, and seven more on the bench? Everyone needs to focus on getting through the defensive line or putting someone through the line.

England talk about this a lot, but the bit I’ve bolded is very apparent.  They’re getting forwards into what aren’t ‘pods’ – with a strike runner at the head and two or three ‘support’ players behind (who’re there mostly to ruck or maul). They, as do New Zealand and Australia (probably others) stretch out forwards in what look like mini ‘back lines’ of three our four. The difference between England and New Zealand, however, is what those forwards do with the ball and how they attack.  Currently, in the England team, the guy who gets the ball crashes it up 9.5 times out of 10 (made up stat but seems like pretty much every one, with the odd offload or pass before contact).

All that does is cut off the space that the backs previously had and everyone’s so well drilled in defence these days that they’re not really occupying more defenders to create an over-lap. (This may work at amateur level, but I challenge my players to think on a level that we’re always trying to breach the line, not stretch out phases and hope that the defence eventually collapses in one way or another. Even a few metres gained means the defence has to back up and re-position themselves, which is better than facing defenders who haven’t had to move much at all.)  There are some examples in the article showing England forwards making the extra pass, but I’d argue that the second runner is not really looking to take space, as they still crash it up blindly – and even with a support runner present. The All Blacks and some groups of forwards in the Top 14 are brilliant at moving the ball about in those little units to get beyond the gainline, at least with a half break, not just smash into it and hope to march it back or break a tackle.  I’m a big fan of Lancaster, but I’d like to see England let loose the shackles and make at least one more pass as they’ve got a lot of capable carriers.

For amateur coaches, I challenge you to train and allow your forwards to be more dynamic rugby players – especially if they’re younger and won’t grow into / settle on a position for years to come!  Put all players in realistic situations where they have to work on alignment and scan for, communicate, and exploit opportunities in high-pressure environments.  Below are a couple of scenarios I use before going to a bigger game-like scenario where backs and forwards have to work together in attack.

The first I use with backs and forwards, but can be adapted to just include forwards. The aim is to make that initial break and then support with lines of pursuit that avoids the sweeper(s) – at least a scrum half, if not one other. I like to keep the bags tight so they either have to draw and pass, power step or hammer through and then break out in another gear, fighting through the obstructions to get into good support positions.  With a lot of these activities, I demand players “run in” from the side as if they were arriving to a second or third phase, stressing that creating effective attack starts by getting yourselves into position to exploit / create opportunities – so appropriate width and depth before calling for the ball so attackers can stay straight and have legitimate options left AND right (i.e. players who swing in on an arc invariably angle out, making it easy for defenders to drift).

Shield Wall Breakout

I like this to combine what can become robotic rucking drills, instead giving players a larger contextual sense that the ruck has to be dominant and efficient to provide quick ball for the next phase. I also use this to encourage all players to move the ball from the ruck – note how the tackler rolls away quickly and acts as the half back to get the next phase started (not always realistic, but it certainly encourages tacklers to roll away quickly and get back into the play with urgency!).  That said, the All Blacks are masters at this and it adds to the dynamic of their attack, allowing speedy scrum halves the chance to play in the open field and providing more width. It’s very rare that my team attacks the channel around the ruck, as it’s so heavily defended nowadays, so also reminds everyone that we’re playing from the third defender-out.

Ruck Clean-outs for Second Phase

Read Full Post »

A short while ago I was introduced to the concept of using points in small-sided games to increase the likelihood of players attempting something new or challenging. I first saw an example in a soccer context via the Football Association’s youth development manager Nick Levett’s Twitter account. The point of his game was not just to score a goal, but also to perform a certain skill that was a bit more advanced than the target group’s current range of abilities. Coupled with reading about the benefit of small-s ided games, I thought this would be a great fit for my team for several reasons.

First off, they love playing games and though they haven’t said as much, body language and elevated intensity leads me to believe they’d rather play a game than perform a drill. Secondly, it was rare to see the majority of players attempt, say, attacking angles at all when we transitioned from a drill to a game of touch. The trick, then, was to find a way to encourage players to try the skill practised in a narrow-focused drill to a game-like situation where there were many more variables and options to consider. I wondered if providing a points-based incentive to try the ‘advanced’ skill would help – and, boy, did it!

Instead of doing a drill that focused on angles for 10 minutes or so, we had a little refresher – especially as we’d picked up three new players since I’d introduced the concept – on what an angled attacking or support run looked like. For the sake of simplicity and differentiation, I now call an angled run by a ball carrier a Y-line as the player starts straight and picks an angle that’d look like one arm of the letter from above, aiming for the shoulder or space behind the next defender in line. (Shoulder if trying to commit, space if trying to expose one who’s committed to the next attacker in line) I call an angled support run an unders (running inside) or overs (running outside) line, reminding the strike runner that all he needs to do is yell “tight” or “wide” to the passer and run the correct angle. Again, keeping it simple.

I then told them that we were going to play a big game of touch whereby tries would be worth 5 points, and that you could get bonus points for attempting angles, even if you didn’t score the try. I nominated 1 point for a sharp Y-line (which the guys aren’t too bad at presently) and 3 points for an unders or overs line in support. If a try was scored directly from an angle, it’d be worth 10 points rather than 5. I didn’t know how it’d play out – wondering if maybe guys would over-do the angles to score cheap points – but that didn’t happen. I did, however, see a marked rise in the amount of angles attempted, but also sticking to simpler forms of attack – through the hands to expose an over-lap, an inside ball, a swerve to beat a slower player, etc as those are all comfortable tactics for them and seen as an easier way to score tries. I also made sure to reward and provide feedback in real-time and found that after tries or hand-overs were a good time to shout out the bonus points and what for. (We played touch like league – with a maximum of six phases – so it’s not as if I was counting bonus points for long stretches of play.) I kept tabs in a little note book and was even a bit shocked that after 20 minutes or so the score was a very even 43-41! In addition to the guys enjoying the game and attempting more angles within it, we had a game the following weekend and three of our five tries were scored because of good angles and supporting the linebreak created by them.

However, we’d been focusing so much on attack the past month that we looked a bit slow and rusty in defence so I’ve created a similar game that rewards the desired skills in defence. This hasn’t been tested yet, but I’m thinking 10 points for a try (we want to prevent them!), -5 for allowing a clean line break, 1 for a stop behind the gain line, and 3 for a double hit (as I want to see us working in pairs – when appropriate to contest for possession, and because most of our opponents are of the bigger, crash ball running teams). I might also give a greater incentive for our supporting players to clean up attacking rucks by awarding 2 points if they get two people over the ball in a strong position (we’ll be drilling that beforehand).

I’ve also created what’s maybe a bit more of a skill-drill than a game which will precede the one described above to encourage the players to get off the line in units and work together to stop the attacking team. We were a bit fractured at the weekend, and definitely too passive for the one team in our league that plays with intense speed all the time. Two even teams start at a point where they can run into and get set in attack and defence before the ball is played. They then play one phase of touch, wrap or tackle with the aims outlined in the points table. With that phase completed, they sprint to the next station and repeat. The field layout provides four different widths, two different passing directions, and also allows for realistic situational practice whereby both attacking and defending teams will get the opportunity to play on the ‘front foot’ and have to deal with going backwards and coming forward from the ‘back foot’. I’d have one person at each station to re-set the balls to ensure speed of turnover (like getting people to hold bags, rotating them out after a few cycles.) Depending on how many players and how much space you have, you could have two of these running simultaneously or run players through in cycles. I don’t like having a lot of people standing around, so would tweak the number of participants before having more than half doing nothing, or challenge them to provide positive feedback to the group subbing off – forcing them to pay attention and analyse.

Unit Defence Game

Read Full Post »