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Archive for November, 2019

Recently, I’ve been wondering if we can simplify the way we approach rugby training. I’ve been an advocate of ‘game-based’ activities for many years now, but am concerned that I use too many different games. With the time needed to teach the nuances of each and for players to get used to the rules (not to mention for both of us to actually learn from them), I probably do waste a lot of time when I could simply rely on just a few really good activities. Now I can understand that those who coach in places with long seasons need to have new and engaging content to maintain attention, but here in Canada – at most – the club season runs four or five months. So, can those of us who coach in short seasons focus on just a handful of reliable and multi-faceted activities to train all that rugby demands? I’m beginning to think so, and will re-visit this when I finally nail down what those ‘few’ might be…

Currently, I have several games in mind that are my go-tos for ‘big picture’ concepts. I had to remind myself that I often encounter or support coaches who have athletes that are completely or fairly new to rugby. So what kind of activity can still be opposed, game-like, but still encompass a wide variety of ‘basic’ skills? When I looked at a lot of ‘drills’ I used to run, and considered what’s at the heart of them, I noticed that a lot of small unit activities were pretty much the same. So I’ve decided that most individual and small group attacking and defending skills can be done in something I’m calling the Tool Box Game. Simply, you have a simulated ruck area with a number of balls and ask x number of attackers to play against y number of defenders and different widths on either side so they can explore options under different conditions.

Tool Box Game

Above, we see how the left side is narrower than the right, providing different conditions when the attackers go that way. Normal rugby laws apply, especially with defenders staying onside (their side of the coned-off ‘ruck’ area) until the ball is played by the scrum half. I prefer ‘hugby’ (wrapping up safely, but without a completed tackle) over touch because it allows carriers to slip through and even hand-off poor defence (i.e. few defenders can make a tackle only with their out-stretched hands). Various constraints can be employed if attackers are truly struggling to exploit/create space, but they shouldn’t forget that ‘in-contact’ aspects can still be worked on in this game: offloads, screens, mauls. They shouldn’t be the default, however, so constraints on defenders should delay them rather than remove them (in a real game, our athletes are more likely to encounter defenders out of position than significant numbers advantages, so let’s have ours work out ways to take advantage of poor alignment rather than the obvious 4v2 overlap). Some delays I use are placing one or more defenders in ‘arriving’ positions (full back, coming from opposite side of ruck, etc.) or by making them do a down-up or turn their backs before the ball is played so the attackers can start with positions to exploit this.

If there are only four players, maybe the attackers can start play by tossing the ball up in the air a bit? Five works perfectly for a 2v2 game, and I don’t think I’d go much larger than 3v3 (with players positioned as seen above) or 4v4 (having defenders line up 3+1  scrum half or fullback or 2+ sweepers in both SH and FB positions?). This way, the participants can have more goes than if they were waiting in line for their turn. On this, I strongly encourage coaches to not be afraid to have multiple stations set up so athletes can experience maximum repetitions. You don’t have to give them feedback on every go; in fact, it’s better for them to not only keep trying, but also to figure out why things did/did not work, and if not from their own self-assessment, from peer feedback. If they’re truly not getting something or need to work on something they’re not noticing, that’s when a coach can pose a challenge for them to work on at length themselves.

With this self-management aspect in mind, it recently struck me that I could help them by creating a laminated ‘score card’ that allows them to keep track of successes and leave comments. It’s based on a concept I learned at a coaching course many years ago: the Attacking Toolbox. Simply: the full spectrum of options players can make before accepting a tackle and setting a ruck. For detailed description and examples of what those skills would be, look at this section of my website: https://rugbyguide.ca/welcome/attack/attack-individual/

Players can keep their score cards in the ruck area and make notes as they go or after several goes (or they can shout in to a coach or player waiting their turn / injured player looking to stay involved) with white board markers. The coach can collect them afterwards and keep a running tally of what they’re doing well and what areas they might want to improve upon. The content is completely flexible but I think it’s important to remind players of the full spectrum of possibilities (and as much as I’m a fan of kicking, I want ‘running only’ to be the main constraint of this small-sided game). I also think it’s important to score only things that get players over the gain line because that should be our focus in matches. Having run this activity many times, one thing I notice players who lack skill/confidence do is to start deeper and deeper, giving themselves credit for beating defenders but well behind the gain line and being caught by a cover/chasing defender before even getting back to the original gain line. I don’t like to lay down extra cones and say ‘start here’ but that might be needed to ensure players aren’t too deep (though their lack of success might indicate that).Tool Box Score Card Image

 

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