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Posts Tagged ‘philosophy’

As amateur coaches, we typically only get to see our athletes (if they all show up!) twice a week. In Canada, our seasons – especially for school / university coaches – are short. Even if you are blessed with a lot more time than this, we have to do our best to ensure our training sessions are well-planned so the athletes get the most out of them.

My ‘Guiding Principles’ are four things that must be part of every training session and, when I think of the big picture, encapsulate the entire training / playing / social environment of my teams. I do my best – and demand the athletes do their part as well – to ensure we are always having Fun, that the activities are appropriately Challenging, that we are engaging in an Educational pursuit toward building skills and knowledge, and that we are doing so in a Supportive environment that is both positive and constructive.

When looking closely at the specific elements that must be present to ensure the above, I choose / design activities that are:

Focused: There’s no point in keeping athletes in the dark, making them guess the point of an exercise or going into an activity with a vague understanding of what the coach expects. At times, I’ll have an over-all theme for a training session that the athletes can keep in the back of their minds the whole time, but regardless, each exercise I’ve chosen for the session has a clearly-stated set of expectations. At the outset, I’m also happy to field questions and have athletes propose solutions if I’ve presented them with a tactical problem to solve. Too often, coaches can get bogged down in their athletes doing the drill ‘right’ and forget what the aim should be (If your drill is that complicated, the athletes probably aren’t going to be learning any skills they can carry forward anyway!). These expectations challenge athletes to set their own goals and allow them to figure things out for themselves (self-discovery being the most powerful and long-lasting way to learn). This also helps the coach stay on task regarding feedback, which I like to deliver on the fly, reinforcing what contributed to a success and largely ignoring mistakes. I find athletes tend to be their own worst enemies when mistakes are made, so give them breathing room to try again. They can ‘own’ the mistake and re-frame their approach on the next go-around based on the aims of the exercise (also ignoring things that don’t matter). If mistakes have become consistent, then I’ll try and get the athlete to work through what’s going wrong via questions rather than providing answers. This allows them to get a picture of what happened and work out how to improve by visualizing and feeling the correct action before trying again.

Active: When I took a coaching course in Australia, one of the conductors hit me over the head with a hammer, so to speak, when he talked about how sessions typically play out. Up to this point, I definitely had been guilty of wanting to be the ‘sage on the stage’ rather than the ‘guide on the side’ – simply, I talked way too much, wanting to correct / assess every little thing. I, like many coaches, also felt I had to watch and assess every single ‘go’ of a drill, so would have just one set out. This typically results in just a few people doing the thing and the majority of players standing in line waiting their turn. This is not an efficient way to run a training session. If timed out, your athletes could be spending half the session standing still and just half moving! With clear expectations and a familiar set of activities (there’s no need to keep bringing in new drills, in my mind), you can lay out multiple sets of small sided activities and trust the athletes can manage by themselves. You can position yourself in between to keep an eye on two or more and give some specific attention while others carry on.

Another important reminder I’ve learned on my coaching journey is that kids have been playing games with logical and fair rules, focusing on developing their skill long before I met them. There’s no harm in giving them free reign once the exercise and objectives have been stated. High tempo, non-static activities with minimal standing around also means we’re tapping into some ‘fun fitness’. I may be biased, having been a chubby prop in my playing days, but I hated when we’d have big fitness elements during our twice-a-week training sessions. I knew I needed to improve upon my fitness for the benefit of the team, but if given a high tempo and challenging game to play, I’d actually give you more effort than if you made me do wind sprints and calisthenics.

Significant: Related to the above, the activities chosen have to be done for a significant amount of time to allow the athletes a chance to have a go at the thing and/or play a different role in the activity several times before moving on to the next. I remember watching a guest session by a former national team player once that had too many activities crammed into it, most involving one grid for a group of 25-odd players. I picked out one friend in the crowd and followed her progress. In about 10 minutes, she’d been on the attacking side (the focus of the drill) 7 times and touched the ball 4 times. She’d had just four chances to practice a skill that was not addressed at any other time in the session. This is not very efficient if the aim is learning new skills. Soccer coaches talk about the number of ‘touches of the ball’ being the most important and I’ve heard this more and more in ice hockey circles, hence their move to smaller sided mini games. Rugby needs to catch onto this as well. Give your athletes the opportunity to have a go at activity as much as possible. I’ve run entire sessions where we just did three related activities, each with a progressively larger scope, over an hour and a half. As former England coach Dave Alred said in a lecture, a typical rugby action only involves about 4-6 people. This range is perfectly-balanced for tactical aspects of the game. Combinations of them can allow you to build continuity over multiple phases – I stress that moving from phase to phase, getting aligned quickly and with purpose is where success starts – or allow you to work on strategic aspects of the game.

Relevant: Another great lesson I learned in Australia, while taking a Level 2 coaching course through the Brumbies at the Institute of Sport, was to plan sessions on current needs and proportionally so.

Addressing a team’s needs seems like a no-brainer, but I have seen teams spend a lot of time on unopposed set-piece moves that never get used in a game because their passing under pressure skills were poor. Fancy angles and clever support lines are useless if the initial passers cannot get their timing correct. Conversely, some players only get to work on angles and support between phases in games because coaches focus too much on narrowly-focused ‘basic skills’. Coaches therefore need to be aware of what their athletes really need. We’ve probably all had groups that also had different needs. Most memorably for me was a team that had national team players, provincial representatives, experienced club players of various abilities and relative newbies in the same squad. Everyone appreciated splitting an activity up into groups with differentiated objectives, one or more with higher ordered demands and another one or two that focused on more basic elements. We’d combine for continuity-building exercises and to gain a clearer sense of abilities / limitations.

I also contend that we should spend more time on the things that happen most often in a game, and for rugby that’s the various aspects of open play. I will certainly not ignore that scrums and lineouts have critical safety elements to them, but especially for teams under-20 I will not spend 45 minutes of every training session working on them when we see just a handful in a game and they are not that crucial to our success. This may be different for, say, an adult team or where your open game is fine and the set piece is leading to a lot of turnovers. You can add to the realism by starting dynamic open play activities with a set piece (or a modified one, like a left 4 vs right 4 of the scrum if you don’t have the numbers). Simply put, it’s important to consider what your team really needs to work on at this point in time to ensure their matches are both fun and reasonably successful. When I think about the big picture, running with and supporting the ball, passing under pressure against several defenders with several teammates in support, and tackling / contesting from phase to phase takes up the majority of my sessions.

Realistic: Without delving too much into the science of skill acquisition – as I understand it that is, not being a scientist but having read a LOT about it the last few years – you should strive to select activities and parameters that reflect the game as much as possible. Here in Canada, especially, we have rugby players who haven’t been playing the game for long and who’ve had shorter seasons than, say, Brits or Kiwis. When you consider, then, the amount of times they’ve touched the ball and tested their abilities against determined opposition, we are FAR behind. Coaches can accelerate the learning process afforded by the game and ensure athletes are more familiar with game conditions through the selection and design of realistic activities. When top athletes say the game seems to slow down for them, it typically means they are so familiar with what they’re seeing that they’re better able to understand what’s going on and therefore pick the best action in the moment (this is called perception-action coupling if you want to do more research on it). When we use drills that focus on just a few players in a small box or with no opposition, we are working on a very limited set of conditions. Rugby players are probably faced with more congestion in their visual field than any other invasion game, and having the ability to carry, pass, and kick ahead with 14 team mates in support creates countless variables. I am willing to bet that there are so many one-out crash balls in rugby these days because athletes have been inundated with pre-planned, programmed game plans – likely with passive opposition, if any at all – and a belief that ‘the basics’ must be mastered statically before being put into a game situation. There’s a lot of science that contradicts this (I need to do a post in future highlighting the great professors and experts who are sharing this knowledge on the web!). These athletes have not had the opportunity, or have not been challenged, to assess the typical patterns faced in rugby and work out the timing and coordination necessary to overcome them. We must build this reality into our activities, or accept that you’re basically asking athletes to test themselves on game day! Instead, we should be creating a training environment with such a realistic look, feel, tempo and pressure that game day is comfortable and familiar. This might not be appropriate if your team is merely in it to have fun, but English players under Eddie Jones have stated that game day is actually easier than training sessions!

If we take a typical attack versus defence drill, we can have a look at how realistic it is. Many of them ask players to go around cones, ball in hand, from a line and take on their opponents (usually an imbalanced number) with a large gap between them. Yet another powerful lesson I learned overseas was to consider how realistic this is… players don’t come around the corner like that in a game (and when they do, the latter players are well behind the play and/or have to work much harder to get wide, and their options are limited as a result). Good teams get into a dynamic position quickly and then call for the ball. It’s also not ideal to give the opposition so much time to read and adjust to the play. Being too flat limits ones options, so giving players that flexibility is important because they’ll have it in the game and need to know what the results will be. How flat one starts depends on individual skill and abilities, how the situation has unfolded (are we on the front foot or back foot?), and the space provided (narrow channel vs significant width). So why not build that into an activity? Attack in rugby can essentially come down to creating 2 v 1 situations, yes, but ‘creation’ is the key element there. It’s very rare that we find imbalanced numbers, and when we do it should be an easy thing to exploit given that every player has started out with the 2 v 1 and knows to draw and pass with good timing. Playing with even numbers and certain conditions imposed upon individuals (called the Constraints Based Approach to skill development) presents a more realistic scenario. It not only provides the look and feel of the game, but also allows athletes a better opportunity to learn how to: a) exploit opportunities that occur in the randomness of a game, or b) create them where they do not readily appear.

Here’s an example of one activity I like to use that has a realistic look and feel, providing various scenarios based on the theme of creating line breaks. I like to use shields in this activity to limit full contact and encourage players to fight through the gaps between rather than right at defenders (i.e. the branches of the trees, rather than the more-solid trunks). Free defenders, not holding bags, who can stop the attackers with just a tag encourages attackers to use quick passing before contact once they’ve made a linebreak.

Line Break Scenario - Large Scale

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This is a subject I meant to cover at a later date as I’m still sorting out the best way to word things in a rugby context, so consider this a ‘conversation starter’. I’ve been asked to comment here by a friend who said I should more publicly share some thoughts I posted on facebook in support of this ‘vlog’ post by Stuart Armstrong at The Talent Equation. Stuart works as Head of Coaching for Sport England and as Player Pathways Manager for the English RFU, so he certainly knows his stuff! As such, I’ll let his words do the talking on the issue before I say anything …

If you’re craving more, check out his blog, or his interview on the Perception and Action and Coach Your Best podcasts.

He’s also offered some practical advice in a blog post entitled: The War We Are Fighting with Game Designers … an idea I first encountered from an article entitled Level Best, which examines some of the reasons why kids find video games more engaging than sport. Stuart mentions it in the video as well, but for me, the simple answer is that video games are more fun than the fitness- and drill-heavy training sessions kids are forced to endure before those few minutes at the end (if they’re lucky) when they get to play an actual game.

Why not make all of training game-like?  With the Women’s Premier side I coached last year, I think we maybe dedicated 20 minutes a week to set piece (more to give this week’s lineup a chance to sort some things out before doing it all in a full-on contest for 20-30 minutes against a nearly (if not fully) complete side). Players were welcome to do ‘skill work’ (more on why this is a misnomer later) prior to training, and we didn’t do much in the way of drills at all. Everything else was either a small-sided game or a situational skill development activity (say, two evenly numbered groups arriving at a ruck and playing three phases off it).

Drills really only focus on technique with a bit of pressure and usually a predictable course of action. Those are the good ones. Poor ones have no opposition at all! Research I’ve encountered suggests that good drills are useful for new learners to acquire an effective movement pattern, or to become familiar with the pattern that’s new to the learner. But, as Stuart says, experts suggest these don’t really transfer to the game that effectively. [This post just being a ‘conversation starter’, I won’t go deeply into the research as I’m still learning about it myself, but the Perception and Action podcast is a great gateway to learning about all this stuff!]. I’m still not 100% on a definition for ‘skill’, but my Australian coach educator put it on a higher plane, as a combination of techniques in a dynamic environment.

At the other end of the continuum from drilling technique in isolation is ‘the game’ itself. The game can be a great teacher, but many people can muddle through a game they love for years and never really get better. As Stuart mentions in the video, it also doesn’t necessarily allow for some individuals to get as many touches of the ball as a drill might, so opportunities for learning could be few and far between.

Somewhere in the middle of this we have game-like activities. I think coach Dave Alred is spot on when he said recently that rugby decisions are typically made among a maximum of five people (see this wonderful lecture for that quote and more). In the amount of time an individual has the ball, there are usually not more than that many people who can effectively participate in the action chosen. Those individuals are faced with a similar number of opponents in their field of view. With this in mind, it only makes sense to work in small groups.

The key word Stuart kept saying was ‘context’, and it is everything when developing skill and learning the game. Drills offer high repetitions, but very low context compared to a game – and I think it’s safe to say that rugby players face more contextual interference / visual stimuli in their field of vision than any other athlete (barring maybe a football quarterback, who’s often relying on set patterns of play rather than dynamic decision making). When you think about it, it’s ridiculous to only work on technique in low pressure activities, leaving the high pressure contextual stuff until game day! It’s no wonder rugby teams can look very one-dimensional as soon as the whistle blows.

As indicated by the title of Professor Rob Gray’s podcast, “perception and action” coupling is key to skill acquisition – that is, one has to ‘perceive’ the environment and choose an appropriate ‘action’ that will hopefully lead to a successful outcome. Skill acquisition experts have called these ‘affordances’ (if you want to do more Googling) that invite a response, and they are not just visual, but can also be auditory and mental. Players can recognise cues or anticipate actions based on any number of affordances. By the very nature of drills being low context, in a smaller playing area, with fewer people, it’s not very likely that athletes are able to assess, coordinate, and problem solve in them.

So what do we do instead? Simply, treat elements of the game like dynamic scenarios with a few athletes at a time either rotating through the scenario or having to repeat the process over a number of phases (above, I called them by the hardly-sexy term ‘situational skill development activities’). You probably already do activities like this, but I’d urge you to get out of the habit of calling them ‘drills’. You shouldn’t be ‘drilling’ or prescribing anything into a dynamic situation that can have a few or many possible outcomes. How else will athletes make those decisions in the game (rugby being one of the most continuous, high pressure games with the coach(es) far removed from most athletes)? I like to use these as a build-up to conditioned games that allow units or an entire team to play something almost like the real game, if not exactly that. It’s like allowing squads of soldiers train together and coordinate tactics before coming together as a platoon and going to war.

Scenario-based activities allow for a lot more ‘repetition’ – i.e. many touches of the ball – if you’re willing to let go of control and set up as many of them as you need to keep everyone moving constantly or, at most, having a 1:1 work / rest (and, importantly, observe!) ratio. Here’s where coaches can limit the possibilities:

  • Having just one set up so people are still waiting in line, making the activity over complicated … or too simple! … How often do you get 7v4 or have 20m of space between attack and defence in a real game? Rugby’s more often about working in lanes with not much space in front.
  • Frequently stopping to correct. Mistakes are learning opportunities, so try using feedback on the fly or simply let athletes time to sort out their own ideas before coming to you if they’re really stuck.
  • Focusing too much on the ‘rules’ rather than the learning objectives. Instead, state those learning objectives from the onset and trust that athletes know what’s expected. If they’re struggling to reach 50% success, then a quick chat about what’s not working and what is, with a willingness to alter the playing area / rules to increase success will help. You want athletes to be able to test and understand the consequences of their decisions, so a little bit of both is necessary. Because self-discovery is a powerful way to learn and retain those lessons, it’s also important not to give out too many answers!

As Stuart so rightly points out, this makes training more fun and engaging. Regardless of how well my team did, I was most pleased when people told me how much they enjoyed these activities and how I could see transferable results in game footage, attacking with the same sort of dynamism they showed at training.

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I’ve been listening to a wonderful podcast for a few months now called The Perception & Action Podcast, hosted by Professor Rob Gray from Arizona State University. His informative episodes cover a range of topics on human movement and psychology in sport. Often, the episodes consist of him relaying information or examining new research, and I must commend him that he generally does so in language that is accessible to non-academics. Occasionally, he has interviews with other academics and sports science practitioners. His most recent interview, with ASU colleague Nancy Cooke, had me scribbling notes and going back to re-listen to important concepts more than usual. She talks about working with the US military to enhance the effectiveness of their drone teams. Their discussion especially hit home because of my coaching practice and my work life – I currently work in a military museum, and I’ve become very interested in military training and leadership. I’m going to outline some of my thoughts on how Cooke’s statements relate to my beliefs about creating an effective sporting environment, but check out the interview first: perceptionaction.com/22a/

The first concept that jumped out at me was “the rhythm of information sharing”. I’m still learning about Dynamical Systems Theory, but it makes sense to me to consider a rugby team – especially, given how many players we have and the different roles within the team – as a dynamic, complex system. Within that context, athletes have a variety of skills, knowledge, and perspectives – both fixed perspectives about how the game is played and ones which emerge within the game. To me, a “rhythm of information sharing” is absolutely vital, and the more fluid it is, the more effective your team will be. Cooke talks about members of a team having different knowledge that everyone needs to know. Typically, in a rugby team, we have a top-down communication pathway from the fly half and/or scrum half to the rest of the team. I see this even at the pro level: players in position to take advantage of an overlap are obviously not saying anything about it as one of the halfbacks directs play in the other area. Rugby players do often get caught looking inward at the ruck without considering what’s in front of them and those who do don’t communicate it or don’t do so early enough (I won’t talk too much about anticipation and recognition in this piece, but have before and will again so stay tuned!).

Cooke talks about an effective rhythm as having a push-pull nature in a timely manner. The big questions asked are:

  • Who has what information that I need?
  • What information do I have that others need?
  • When is that (information) best passed?

From a life-and-death critical military perspective, this is quite understandable. And while I’m not a coach who treats the game as a win-at-all costs battle, I do love to see a team ‘clicking’ and functioning effectively and efficiently. If ALL of our athletes use these questions as part of how they see the field and interact with their team mates, they will be a more effective functioning unit rather than a group of individuals who are maybe (at best!) working toward the common goal of scoring, but in a random, inefficient manner. While I do think that the halfbacks should have control over how play is directed, information fed to them by team mates who aren’t under as much pressure and who have scanned / assessed their field of vision can only enhance and speed up their ability to make the best decision. When Jonny Wilkinson retired, he humbly admitted that he played his best when he had centres Will Greenwood and Mike Catt feeding him information. Sometimes our amateur athletes won’t have made the best assessment, or the situation may have changed suddenly, but giving an idea of the unfolding play outside of a decision-maker’s field of vision is better than leaving them in the dark to scan/assess on their own in a split second when they get the ball.

I can’t emphasise strongly enough that this sort of thing should not be left until game day. Athletes have to train for this in realistic conditions so they can become familiar with patterns and communicate information accurately and in a timely manner. This is exactly what the military do to ensure both effective execution of their goals and to minimise risk to their lives. I’m no expert in military training, but a few books on modern operations have told me that rehearsal in a realistic and high pressure environment helps soldiers not just become confident in executing their mission, but also allows them to deal with mistakes and unexpected occurrences. I’ve often heard soldiers say “We go back to our training” when a crisis occurs. It makes sense when you consider that they’ve been doing that thing countless times, both the orthodox way and with sudden changes thrown at them, in a training environment that looks and feels the same as the operational one. How often do we do that at rugby practice? A series of boxed drills does not replicate the multiple variables that unfold as a result of the flow of the game and the actions of 30 dynamic individuals. I’m glad our sporting world isn’t as dangerous and critical as it is for the life of a soldier, but I think in the quest to see athletes having fun and playing together as an effective unit, there are some lessons that can be learned from the military’s methodology.

Cooke calls the roadblocks or unexpected changes imposed upon people “perturbations” and they insert them into the training environment so teams can work on their adaptability and resilience. They can develop plans and solutions for those perturbations in case they appear in the operational environment. The more you work on them, the more the ‘unpredictable’ becomes ‘predictable’, or at the very worst ‘adaptable’ with confidence and efficiency. Rugby players typically ‘truck it up’, running straight into contact or kick the ball away when the unexpected happens. Especially in our amateur environment, there are usually alternatives that can still allow us to reestablish the aims of going forward, with support and continuity, re-directing pressure on our opponents elsewhere. In addition to practicing and analysing problems in a realistic environment, rugby players need to make sure they are aware of who contributes what to the variety of ‘solutions’ to ‘problems’ we can experience. Cooke also notes, building on the rhythm of information sharing, that it’s important to know who does what in a team, I think there’s an implication there that trust is vital in a crisis, that the parts can either come together quickly to solve the problem with their various areas of expertise OR work somewhat independently to deal with smaller elements that need immediate seeing-to, reestablishing a flow once those fires are put out.

Here’s an example. Scrum half has got hit while carrying the ball and while we’ve maintained possession post-tackle contest, he’s trapped at the bottom of a ruck…

Typical reaction: Too often, I’ll see the fly half direct forwards to do a pick and go and even when the scrum half pops up after that first attempt, they’ll have a few more that don’t really go anywhere and then they’ll spin in wide without having really disrupted the defence. They’ve had a very simplistic pattern of play – forwards, forwards, backs – without a real purpose or consideration of what’s going on in front.

Did the defence swarm to the ruck seeing that the scrum half might have turned the ball over? Did defending forwards converge on that ruck expecting the typical pick-and-go scenario? Where were our forwards at the time? Or the backs? Where there apparent gaps in the defence somewhere else? Who else could move the ball from that breakdown, and onward to the area of opportunity? What sort of sequence of actions could get us back on the front foot based on our strengths?

Intelligent Reactions: If trained for situations like this, players might recognise that the defending forwards did clump around the ruck. A particularly skilled forward (can’t stress enough training ALL athletes to have a full range of skills) could pass the ball out the fly half, or a blindside winger could come in and do it, or the fly half could and a full back could step into the fly half role… or maybe the forwards could play a short, dynamic play to expose the weak side and drag defenders away from the open side, where other team mates would be setting up for the next determined phase rather than holding their previous positions still holding onto the same move they had in mind a few phases before, though the situation has changed.

Listening to Prof Gray’s podcast, and other readings I’ve done from sport science, has taught me that teams are dynamic systems with many interdependent parts. To train athletes outside of realistic contexts in ways that only creates robots rather than thinking, feeling, analysing, communicating organic creatures who can interact and become efficient in, first, the simulated and then actual playing environment just doesn’t make sense to me. As Prof Gray often says in his podcast, let this be a “call to action”!

 

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A few weeks ago, this video was doing the rounds on my social media feeds with rugby friends all wanting to give it a go. It features one player, harnessed up like a plow horse going after medicine balls in a tractor tire while three friends hold him back with flexible straps.

[link from USA Rugby facebook page]

Sometimes I’m a bit too quick to be negative about such things as my focus is on using activities that look and feel like the real game. That said, when I used to play (American) football in high school, I did have fun with similar activities like ‘The Bear Pit’ – one player surrounded by a dozen team mates, making attempts to smash out of the circle while they’d squeeze together and make it difficult to do so. (I would say, however, that this did mirror the needs of those of use who smashed each other on the line of scrimmage. I’m not so sure that can be said of the above drill… )

In thinking about this video clip over the last couple of weeks, I thought I’d use it instead to offer some advice for coaches when selecting activities to help with the development of amateur players (… remembering that pros have a lot of free time for flashy drills that the rest of us don’t have). Firstly, I do occasionally use things like this, but leave them as an end-of-training ‘treat’ or something to ‘warm up’ with and engage the team through a bit of fun (though not with something this physical, and with more efficient use of personnel, but more on that later). My initial criticism was that this drill seems opposite to the demands of going for a ball or otherwise competing in a ruck – the forces coming from behind in this activity, whereas one has to drive through forward pressure in a game. On the other hand, if I’m fair, it would be great for physical conditioning and emphasise low body position. (An alternative I’ve used is ‘rucking relays’ – teams nominate their toughest to hold a bag against another team and individuals take turns driving him/her back in a race against other team’s ‘champions’.)

To look at the bigger picture of selecting relevant activities, ask yourself some big questions:

  1. Is this relevant to our needs?Too often, people select novel activities that aren’t relevant to immediate needs – running before they can walk. Is it worth working on jackalling technique if your team isn’t getting to the breakdown in time / overcommitting and in poor body position? Are you spending a lot of time on 20m spin passes when 2-5m push passes are going everywhere from head, to shoulder, to knees come game time?
  2. Does the percentage of time spent on this reflect the frequency it occurs in the game? This is a tricky balance that should be reflected in a well-prepared, but also flexible, season plan. When I took a Level 2 course in Australia, I found myself re-thinking the way I plan activities when an instructor said a simple way to make these decisions is look at what you do most on the pitch and divide time spent on those things proportionately. Simply, if 80% of the game is spent on ‘open play’ then maybe most of a training session should be spent on that aspect. Spending 40 minutes of a 90 minute session on something that only happens maybe 5% of a game might not be worth it if you’re not doing so hot in that 80% category. It’s not to say that small things aren’t important, but can they be built into a bigger, all-encompassing activity? Sport science seems to suggest that drills are best for introducing a technique, but I think too many people continue with those drills for an entire season without putting them into game context. There’s also a new trend toward working on ‘micro-skills’ – little techniques that supposedly improve the whole think (like wrist flicks for passing). I suspect, however, that making more realistic passes, over various distances, with defenders forcing those adaptations, would much better serve everyone’s passing abilities. In the case of jackalling drills – as is continually proven by the likes of George Smith and David Pocock – it’s not just their technique in the tackle contest, but their success lies in how they read the emerging information in front of them and assess which way and how is the best to have a go.
  3. What is the ratio of participating players to supporting players?This is one of my major pet peeves in sport coaching. The biggest culprit in rugby, off the top of my head, is the gauntlet passing drill. Eight players standing on cones in pairs down a narrow corridor passing and receiving balls while one player runs in between, catching and transferring. Not only does it lack the context of an opponent, which is a major determining factor on one’s ability to catch and pass, but those eight players are standing still themselves not really working within the context of a game. There are plenty of drills in rugby like this where more people are stood around watching, holding bags, or otherwise not really getting involved in the action. Most look ‘sexy’ and flatter to deceive that they are teaching something, but I often say the ‘sexiest’ drills are the least realistic and least effective ways of acquiring skill in rugby. These weren’t needed by greats of the game prior to the explosion of coaches and fancy drills from about the 1970s onward – which, I seem to recall hearing, everyone adopted because Communist sports teams using such methods dominated for a while (ignoring the fact that they trained and ate better – and, possibly, had other ‘enhancements’ – than your average amateur athlete who also had a job, family, and possibly ate, drank, and smoked too much). If the likes of Barry John and Colin Meads dazzled the world without stepping ladders and up-and-back bag smashing cycles, then why should players of today?

So much in rugby depends on assessment, prediction and timing. I think we might have the most difficult task in training skill compared to any invasion game because the space in front of our athletes is so congested, with variables in front multiplied depending on where one’s team mates are. Training within contexts that look and feel like the game allow athletes to adapt more efficiently and select appropriate solutions to the problems they regularly face (i.e. true skill development) than when performed in isolation without any visual / spatial / physical context. Ask yourself, then, when planning a training session if the activities are best preparing the athletes for the demands of the next game.

 

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I’ve started a small collection of coaching books from yesteryear and continue to find really insightful bits of wisdom within them despite the game’s evolution over the years. Some of the big-picture, ethos statements – especially – have grabbed my attention, not only because of how well-worded they are, but because some are messages that we hear infrequently these days.

The latest comes from a little book – almost a pamphlet – I picked up at a used book store. It’s entitled Coaching Rugby Footballers: Some suggestions on the organization of coaching for young players (Extracted from the Manual of Rugby Union Football, Part Two).  Published by the English Rugby Football Union first in 1952 and later 1961, it kicks off Chapter 1 with this brilliant three-part objective of the game section:

General Principles of Coaching

The Object

1. The cardinal point for a coach to remember is that the game is played for the enjoyment of the players. The better each man plays, the more he will enjoy it, certainly; and the better the team plays, the more enjoyable for all of them. It is also undeniably pleasant to be on the winning side. But the game is played for fun, and nobody should be expected to play it in a state of anxiety, in the constant expectation of being criticized for errors he had no wish to make, of being told that he is “letting the side down” and so on.

2. Any coach on occasion will have to speak sternly – if he sees foul play, for instance, or a flagrant case of funking. But nine-tenths of his time should be spent in encouragement and in “showing how”. It is useless to say “Do hold your passes”; the player only wishes he could. If the coach can point out the reason why the player is dropping his passes, he will be able to be really helpful; otherwise is it usually as well to say nothing.

3. The object, then, is to promote the enjoyment of the players by bringing them to a pitch of skill at which they can play good football together, knowing what they are trying to do and how to do it. But it is not only this possibly distant goal that should be enjoyable; the intermediate stages ought to be so too. Practices and practice games can hardly be as exciting as matches, but they should never be boring.

There’s a lot of good stuff in those three paragraphs! The words that jump out for me are: enjoyment, fun, encouragement (vs “say nothing”!), together, exciting. Touching upon negative aspects of rugby that are still created to this day, I appreciate that they stress training should be free from anxiety, that a coach usually is better off saying nothing if the his (her) words cannot be helpful, and the pointlessness of criticising errors. On that last point, I think even little kids know when they’ve made a mistake. It’s always perplexed me why a coach or team mate would shout at someone for making a mistake – the player probably already feels a certain degree of embarrassment and/or lack of confidence, and anything but encouragement is sure to make him/her feel even lower!

The part that I love the most is at the beginning of the first paragraph, outlining a chain reaction of positivity and even an early model of athlete-centred coaching! Confident in abilities = happier player. X amount of players each feeling good about themselves and each other = a successful team. I think it’s important for all of us to keep this in perspective, and remember that ‘success’ doesn’t necessarily mean winning. We can only control what we have and how we go about improving upon it. What others have and what they do is out of our control, so how we measure ‘success’ must be relative – from where WE started to where WE finished, regardless of the outcome of games. Remember that, and you’ll have a happy team that enjoys their rugby. In the end, that’s all that matters.

… and if you missed it the first time, I dropped some other bits of wisdom from an old coaching book in this earlier post: https://conversationalrugby.wordpress.com/2013/12/22/wisdom-from-the-1970s/

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The following are some of the values I bring to the team and/or demand of the players I coach.

Having Fun – I have always believed that training shouldn’t be something athletes must ‘endure’ just so they can get a game. Training should be fun and relevant to developing the complete player, both physically and mentally. I encourage athletes to be ambitious, to express themselves creatively and to choose the exciting option when it’s on. I take pride in seeing teams ‘play pretty’ through clever play, only taking credit for maintaining a permissive training environment that allows them to work out the best times to have a go. I get more joy from this – win or lose – than grinding out a win by playing ‘not to lose’. Keeping fun at the forefront also allows us to maintain perspective. We must remember that this is amateur sport and but one small part of our busy lives, so there’s no need to take it too seriously.

Safety – Rugby, to the uninitiated, can look more dangerous than it is because its lack of equipment and regular contact. (To which, I say, body on body contact hurts much less and happens at reduced intensity than plastic on body contact in football and hockey!) People do get hurt, but so do people who participate in other sports, or even jogging in the park. That said, I focus on preventative measures and especially teaching athletes proper technique in hopes of avoiding injuries. This includes not teaching dangerous and illegal tactics and discouraging individuals from adopting them if picked up elsewhere. I take our trainers’ advice seriously and will err on the side of caution when we are unsure about a player’s status, especially were a suspected concussion is the concern. I expect players to be as cautious and prudent, reporting symptoms of injury, seeking professional advice and taking the necessary time to get healthy.

Growth – If we didn’t make the effort to learn, re-learn, or improve upon learning each and every training session, there’d be no point in having them. I could ask you to keep fit for Saturday and leave it at that – “See you next week just before kickoff!” I expect that players come to training with an openness to learn new things and a desire to develop their skills. I also think sport allows us to grow as people as we take on challenges and learn more about ourselves. I spend a lot of time planning meaningful training sessions and analysing progress at training as well as in games. I also do a lot of research into the art of coaching and trends within the game as well. I am always happy to share this extra information with interested athletes and am always happy to hear that players I coach go on to be coaches themselves!

Class – I see the team I coach as an extension of me and my vision. I believe completely in the ethos that rugby was built upon and while I don’t preach its virtues often enough, I certainly do demonstrate respect, fair play, and humility at all times. I expect players to follow suit and demonstrate their class with each other, opponents, referees, and fans at home and when we’re away. We’re a big club and you are a highly-visible element of that club. You all are leaders and must act accordingly.

Support – I think rugby has a greater need for support – not just physical, but also mental – than other sports because of its continuous nature and regular body contact. Where other contact sports involve one-on-one battles, rugby’s contact is more of a sustained group effort. Beyond the physical, successful club teams are ones that support each other on the field and off with empathy, constructive behaviours and a positive attitude. We all have a responsibility to make each other better and it must be a unified and consistent process.

Mental Toughness – Rugby is a tough game that demands players to physically front-up to the challenge of tackling and being tackled. It also requires them to endure conditions – from poor weather, to dealing with loss – that make things even more difficult. Veterans will know this from a playing perspective but it also applies to the training environment. The Premier team has lofty goals, and toughness extends to being here as often as possible, to trying your hardest at all times, and to keeping a cool head under pressure or when things aren’t going well. Rugby can be a great outlet for life’s frustrations, but certain elements of interacting with others in a challenging sport can add to it. Calmness and patience go hand-in-hand with determination and resilience as mental qualities needed to meet the demands placed upon you.

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Determined Defence

The primary aim of defence has to be getting the ball back as quickly as possible, as much as possible within the laws of the game. In my book, everyone must have this mindset: being alert, coordinated, determined, committed and acting with controlled aggression. In fact, we are going to ATTACK on defence to deny the opposition time and space, cause confusion and seize the initiative.

Our league has good referees, often ones who don’t allow anyone to play the fine line between legal and illegal play, so I prefer to see the team playing honestly but with a unified urgency to get the ball back. This also means making efficient use of our resources and energy, namely not pouring people into rucks that are already lost. I’m happy for us to submit defeat at this ruck to have extra numbers for the next tackle contest. Attacking teams will typically put two or more into a ruck to secure it. If we have just one person to have a shove and be a nuisance (if they don’t disrupt the ball and give us an immediate opportunity!), this gives us at least one extra defender to go for the ball or a choke in a double hit or act as a planned lone shooter. It’s this sort of thinking that makes defending more than just tackling and preventing points from being scored!

Important Factors in Achieving This:

  • High Work-Rate – As with attack, the team that is set and ready to go first has the initiative. We build the defence from the inside-out, taking care of the fringes of the tackle contest first and then pushing or folding out from there. Wings and full back are especially useful in pulling people out, which leads to the next point …
  • Communication – Constant and specific communication helps us point out threats, declare responsibility (again, from inside-out), make adjustments and even target opportunities. I have no problem with ‘Big Talk’ like “Hold!” and “Up!” as they are great commands to coordinate the defensive line, but the constant bleating of those words not only gets on my nerves, it’s white noise that prevents more relevant communication from occurring as the play unfolds. Kept it short, loud, specific, and ideally attached to a name or at least with some sort of direction/acknowledgement from the people around you.
  • Layered Structure – Generally speaking, the defensive line should be a flat wall that offers no gaps or holes for the attacking team to expose. That means no one up ahead of or behind the rest in the main line. A good attacker will go for the space left open and draw extra defenders, opening new space where they were if she doesn’t get through. That said, a completely flat line is an easy one to kick against or if there’s a breach, it’s more difficult for covering defenders to stop it. So, our defensive line has a few layers to it. The obvious one is the full back who generally shadows the opposition fly half and then tracks the inside of the ball, watching for cut backs but then taking the last attacker if there’s an over-lap out wide. The wings should hang back a few meters to deter / cover wide kicks, coming up into the line when it’s obvious the ball is going to be run. The middle zone between them is covered by the scrum half – who has an important ‘traffic cop-like’ job organising the tackle contest, but then must sweep behind the defensive line, again staying inside the ball, in case of line breaks or short kicks.
  • Hunting Pack Mentality – When the ball comes out of the scrum / lineout / ruck / maul, we have to come forward and take away the space and time the attacking team has. This MUST be coordinated, without the aforementioned shooters / laggers-behind, compromising the integrity of the defensive structure. It must also exhibit the qualities listed in the opening paragraph. We must dominate the contact area to get the ball back by aggressive but legal means. Simple as that. The pack mentality provides focus in that defending is never an individual effort, usually requiring at least three players to contain the ball carrier and her immediate support options.

(Diagrams and further explanation of layers and working as a unit can be found here: Principles of Defence 3 )

  • Footwork – This is the first of two concepts I think a lot of coaches forget, if not actually ignore, when coaching defence. Attacking players should try and avoid being tackled. Despite the tendency of Northern Hemisphere – especially North American! – players to run straight into contact, we have to be ready to adjust to changes in direction so footwork is very important. Closing down the space can involve long strides if need-be, but as a tackler approaches the contact area, steps should become shorter, on the balls of the feet, ready to adjust and make a tackle on her terms.  Which leads to …
  • Tackle Selection – Not everyone can make the full range of legal tackles allowed in rugby, and that’s fine. Footwork becomes even more important for those players to ensure they make the tackle as they would prefer. Hopefully everyone can strive to have as many tackles in their bag of tricks as possible because not every contact situation is the same and some can allow for a better opportunity to dominate the contest. Quick take downs allow the tackler or tackle assist player to have a quicker shot at stealing the ball, especially in the open field. Higher smothering tackles can prevent tries close to the line and allow assisting players to ‘choke’ the ball carrier, holding her up for a scrum turnover. Hammering a ball carrier backwards can have both a psychological effect that uplifts the team, but also gives the tackler the best chance of ending up on top, bouncing to her feet and getting hands on the ball. Blitz tackles can have a similar effect and also sets the tackler up to get or cause an interception as well. Supporting players need to be aware of the body language of each as team mates line up tackles so they can support in the best way (helping out or staying out, mirroring the offload threat or getting ready to pounce in for a steal).

In Addition:

1. Turnovers: When turnovers occur, someone needs to have a quick assessment to shout out the best course of action. To doddle or choose the wrong option wastes the opportunity to exploit a team that’s probably lying deep and is certainly disorganised. Typically, two passes away from the contact area will find this space. If someone does have a gap in front of them, support must funnel through and look to move the ball to space quickly. Kicks are usually only a good option if we have a legitimate shot at regaining possession from exposing the lack of covering players from the opposite team (maybe the wing and full back were part of the turnover and we have speedsters in place to chase a well-placed kick).

2. Kick-Chase: When chasing the kick, it’s important to get a group of at least three players in place quickly to either re-gather or contain and hopefully dominate the receiver. The ideal shape they take is not flat, because if one gets beat, they all get beat. If they adopt a ‘flat’ arrowhead shape, with the point taking the ball, then the ‘wingmen’ have time to make an adjustment if this occurs. Also, if the ball is re-gathered by the tip of the arrow, the wingmen are in good positions to support.

 

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