I wrote the following in response to a coach asking for help on establishing a game plan or pattern of play / moves / etc for his team. It was originally posted on the Creative Rugby forum, which is a great new resource for coach and player discussions that’s also very active on Twitter with weekly chats involving knowledgeable coaches from across the globe. Highly recommended!
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My simple plan of attack is “go where it’s easy to play” … from a lecture I attended with former French star and coach Pierre Villepreux. It’s about big concepts that help us make use of our strengths and recognise what opportunities are in front of us. We play a lot of games to work on the skills necessary, build cohesion and consistency, and work out solutions to real problems under realistic pressure.
Everyone needs to have a strong sense of where our strengths lie and what our limitations are. For my current team, we have a big (but not very mobile) tight five, a small but mobile back row, strong midfield and small wings who aren’t going to run over anyone. What we agree upon is that we’re trying to seize and create space as we’re not going to run over anyone, looking to pass before contact and remain in support rather than rely too much on offloads from contact and not stray too far away from support. … among others based on maximising what we have and limiting where we risk turnovers.
Our plan of attack is not just knowing this but also reading the defence for opportunities or following a loose structure to create opportunities.
1. I train them to find ‘clear opportunities’ by playing games which condition / constrain the defence. One has two teams run into a second phase situation, scanning for gaps in defence or mismatches (which I give to them just before saying ‘go’). The attack has to scan for and call out where the op(s) are, being everyone’s responsibility, not just the traditional decision makers’. Another has defenders with certain conditions imposed upon them which see them defend in certain ways (pinching, pushing early, blitzing, lagging behind) so attackers get used to spotting opportunities as the ball is played. I remind them that at our level, defence is never as ‘perfect’ as it is on tv. There are often such examples of poor defence that we can exploit.
2. In cases where the defence is good or we haven’t quickly spotted anything then we look to play to our strengths in hopes of creating ‘poor defence / mismatch’ opportunities on the next or subsequent phase. This is a simple call usually coming from the fly half (but can also come from the scrum half or anyone else if the FH is not in position and we want to maintain tempo). We use three colours, Red, Orange, Green to say respectively: forwards use it or play it, scrum half play it to forwards, ball to backs (forwards tuck in behind). Again, we’re trying to play where it’s “easy” and keep the tempo such that the defence doesn’t have time to re-align and mark up.
We use regular video sessions to analyse how we’re doing and work on recognising patterns. I don’t bore them with the whole game – which not only can be information overloading, but also overly negative. I take a few clips that show typical things we do well / need to work on and either do a classroom session in no more than 30 mins, or throw them on our youtube account with some objectives for them to watch and comment on. Language is always positive and constructive and not specific to individuals seen in the video (esp. because the clips were selected on how they reflect team performance).