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As amateur coaches, we typically only get to see our athletes (if they all show up!) twice a week. In Canada, our seasons – especially for school / university coaches – are short. Even if you are blessed with a lot more time than this, we have to do our best to ensure our training sessions are well-planned so the athletes get the most out of them.

My ‘Guiding Principles’ are four things that must be part of every training session and, when I think of the big picture, encapsulate the entire training / playing / social environment of my teams. I do my best – and demand the athletes do their part as well – to ensure we are always having Fun, that the activities are appropriately Challenging, that we are engaging in an Educational pursuit toward building skills and knowledge, and that we are doing so in a Supportive environment that is both positive and constructive.

When looking closely at the specific elements that must be present to ensure the above, I choose / design activities that are:

Focused: There’s no point in keeping athletes in the dark, making them guess the point of an exercise or going into an activity with a vague understanding of what the coach expects. At times, I’ll have an over-all theme for a training session that the athletes can keep in the back of their minds the whole time, but regardless, each exercise I’ve chosen for the session has a clearly-stated set of expectations. At the outset, I’m also happy to field questions and have athletes propose solutions if I’ve presented them with a tactical problem to solve. Too often, coaches can get bogged down in their athletes doing the drill ‘right’ and forget what the aim should be (If your drill is that complicated, the athletes probably aren’t going to be learning any skills they can carry forward anyway!). These expectations challenge athletes to set their own goals and allow them to figure things out for themselves (self-discovery being the most powerful and long-lasting way to learn). This also helps the coach stay on task regarding feedback, which I like to deliver on the fly, reinforcing what contributed to a success and largely ignoring mistakes. I find athletes tend to be their own worst enemies when mistakes are made, so give them breathing room to try again. They can ‘own’ the mistake and re-frame their approach on the next go-around based on the aims of the exercise (also ignoring things that don’t matter). If mistakes have become consistent, then I’ll try and get the athlete to work through what’s going wrong via questions rather than providing answers. This allows them to get a picture of what happened and work out how to improve by visualizing and feeling the correct action before trying again.

Active: When I took a coaching course in Australia, one of the conductors hit me over the head with a hammer, so to speak, when he talked about how sessions typically play out. Up to this point, I definitely had been guilty of wanting to be the ‘sage on the stage’ rather than the ‘guide on the side’ – simply, I talked way too much, wanting to correct / assess every little thing. I, like many coaches, also felt I had to watch and assess every single ‘go’ of a drill, so would have just one set out. This typically results in just a few people doing the thing and the majority of players standing in line waiting their turn. This is not an efficient way to run a training session. If timed out, your athletes could be spending half the session standing still and just half moving! With clear expectations and a familiar set of activities (there’s no need to keep bringing in new drills, in my mind), you can lay out multiple sets of small sided activities and trust the athletes can manage by themselves. You can position yourself in between to keep an eye on two or more and give some specific attention while others carry on.

Another important reminder I’ve learned on my coaching journey is that kids have been playing games with logical and fair rules, focusing on developing their skill long before I met them. There’s no harm in giving them free reign once the exercise and objectives have been stated. High tempo, non-static activities with minimal standing around also means we’re tapping into some ‘fun fitness’. I may be biased, having been a chubby prop in my playing days, but I hated when we’d have big fitness elements during our twice-a-week training sessions. I knew I needed to improve upon my fitness for the benefit of the team, but if given a high tempo and challenging game to play, I’d actually give you more effort than if you made me do wind sprints and calisthenics.

Significant: Related to the above, the activities chosen have to be done for a significant amount of time to allow the athletes a chance to have a go at the thing and/or play a different role in the activity several times before moving on to the next. I remember watching a guest session by a former national team player once that had too many activities crammed into it, most involving one grid for a group of 25-odd players. I picked out one friend in the crowd and followed her progress. In about 10 minutes, she’d been on the attacking side (the focus of the drill) 7 times and touched the ball 4 times. She’d had just four chances to practice a skill that was not addressed at any other time in the session. This is not very efficient if the aim is learning new skills. Soccer coaches talk about the number of ‘touches of the ball’ being the most important and I’ve heard this more and more in ice hockey circles, hence their move to smaller sided mini games. Rugby needs to catch onto this as well. Give your athletes the opportunity to have a go at activity as much as possible. I’ve run entire sessions where we just did three related activities, each with a progressively larger scope, over an hour and a half. As former England coach Dave Alred said in a lecture, a typical rugby action only involves about 4-6 people. This range is perfectly-balanced for tactical aspects of the game. Combinations of them can allow you to build continuity over multiple phases – I stress that moving from phase to phase, getting aligned quickly and with purpose is where success starts – or allow you to work on strategic aspects of the game.

Relevant: Another great lesson I learned in Australia, while taking a Level 2 coaching course through the Brumbies at the Institute of Sport, was to plan sessions on current needs and proportionally so.

Addressing a team’s needs seems like a no-brainer, but I have seen teams spend a lot of time on unopposed set-piece moves that never get used in a game because their passing under pressure skills were poor. Fancy angles and clever support lines are useless if the initial passers cannot get their timing correct. Conversely, some players only get to work on angles and support between phases in games because coaches focus too much on narrowly-focused ‘basic skills’. Coaches therefore need to be aware of what their athletes really need. We’ve probably all had groups that also had different needs. Most memorably for me was a team that had national team players, provincial representatives, experienced club players of various abilities and relative newbies in the same squad. Everyone appreciated splitting an activity up into groups with differentiated objectives, one or more with higher ordered demands and another one or two that focused on more basic elements. We’d combine for continuity-building exercises and to gain a clearer sense of abilities / limitations.

I also contend that we should spend more time on the things that happen most often in a game, and for rugby that’s the various aspects of open play. I will certainly not ignore that scrums and lineouts have critical safety elements to them, but especially for teams under-20 I will not spend 45 minutes of every training session working on them when we see just a handful in a game and they are not that crucial to our success. This may be different for, say, an adult team or where your open game is fine and the set piece is leading to a lot of turnovers. You can add to the realism by starting dynamic open play activities with a set piece (or a modified one, like a left 4 vs right 4 of the scrum if you don’t have the numbers). Simply put, it’s important to consider what your team really needs to work on at this point in time to ensure their matches are both fun and reasonably successful. When I think about the big picture, running with and supporting the ball, passing under pressure against several defenders with several teammates in support, and tackling / contesting from phase to phase takes up the majority of my sessions.

Realistic: Without delving too much into the science of skill acquisition – as I understand it that is, not being a scientist but having read a LOT about it the last few years – you should strive to select activities and parameters that reflect the game as much as possible. Here in Canada, especially, we have rugby players who haven’t been playing the game for long and who’ve had shorter seasons than, say, Brits or Kiwis. When you consider, then, the amount of times they’ve touched the ball and tested their abilities against determined opposition, we are FAR behind. Coaches can accelerate the learning process afforded by the game and ensure athletes are more familiar with game conditions through the selection and design of realistic activities. When top athletes say the game seems to slow down for them, it typically means they are so familiar with what they’re seeing that they’re better able to understand what’s going on and therefore pick the best action in the moment (this is called perception-action coupling if you want to do more research on it). When we use drills that focus on just a few players in a small box or with no opposition, we are working on a very limited set of conditions. Rugby players are probably faced with more congestion in their visual field than any other invasion game, and having the ability to carry, pass, and kick ahead with 14 team mates in support creates countless variables. I am willing to bet that there are so many one-out crash balls in rugby these days because athletes have been inundated with pre-planned, programmed game plans – likely with passive opposition, if any at all – and a belief that ‘the basics’ must be mastered statically before being put into a game situation. There’s a lot of science that contradicts this (I need to do a post in future highlighting the great professors and experts who are sharing this knowledge on the web!). These athletes have not had the opportunity, or have not been challenged, to assess the typical patterns faced in rugby and work out the timing and coordination necessary to overcome them. We must build this reality into our activities, or accept that you’re basically asking athletes to test themselves on game day! Instead, we should be creating a training environment with such a realistic look, feel, tempo and pressure that game day is comfortable and familiar. This might not be appropriate if your team is merely in it to have fun, but English players under Eddie Jones have stated that game day is actually easier than training sessions!

If we take a typical attack versus defence drill, we can have a look at how realistic it is. Many of them ask players to go around cones, ball in hand, from a line and take on their opponents (usually an imbalanced number) with a large gap between them. Yet another powerful lesson I learned overseas was to consider how realistic this is… players don’t come around the corner like that in a game (and when they do, the latter players are well behind the play and/or have to work much harder to get wide, and their options are limited as a result). Good teams get into a dynamic position quickly and then call for the ball. It’s also not ideal to give the opposition so much time to read and adjust to the play. Being too flat limits ones options, so giving players that flexibility is important because they’ll have it in the game and need to know what the results will be. How flat one starts depends on individual skill and abilities, how the situation has unfolded (are we on the front foot or back foot?), and the space provided (narrow channel vs significant width). So why not build that into an activity? Attack in rugby can essentially come down to creating 2 v 1 situations, yes, but ‘creation’ is the key element there. It’s very rare that we find imbalanced numbers, and when we do it should be an easy thing to exploit given that every player has started out with the 2 v 1 and knows to draw and pass with good timing. Playing with even numbers and certain conditions imposed upon individuals (called the Constraints Based Approach to skill development) presents a more realistic scenario. It not only provides the look and feel of the game, but also allows athletes a better opportunity to learn how to: a) exploit opportunities that occur in the randomness of a game, or b) create them where they do not readily appear.

Here’s an example of one activity I like to use that has a realistic look and feel, providing various scenarios based on the theme of creating line breaks. I like to use shields in this activity to limit full contact and encourage players to fight through the gaps between rather than right at defenders (i.e. the branches of the trees, rather than the more-solid trunks). Free defenders, not holding bags, who can stop the attackers with just a tag encourages attackers to use quick passing before contact once they’ve made a linebreak.

Line Break Scenario - Large Scale

I don’t know if I’m mis-remembering the ‘good old days’ or if I’m just watching games now with a keener analytical eye, but I’ve been frustrated watching a lot of games on TV lately. Teams go through a large number of predictable phases without displaying much creativity. Credit goes to journalist Murray Kinsella for his excellent articles (Australia’s 1-3-3-1 shape, Crusaders’ 2-4-2 shape) explaining zonal attack systems that explained in detail what I thought I was seeing from a lot of teams. In most professional and national teams, the majority of passes from the scrum half seems to go a forward pod in specific areas doing a limited range of things (sometimes just crashing it up, occasionally ‘tipping on’ a pass to one support runner outside, or pulling a deeper pass to a back who spins it wide).

Whether you call it ‘around the corner rugby’ or refer to them as ‘one-out runners’, it’s a low-risk strategy favoured by a lot of teams and I’m seeing it more at the amateur level. Its aim is to bosh through or into the defence in hopes of getting behind or finding a mis-match on the next phase. It’s purely attritional and at the amateur level it can be successful because defences are nowhere near as drilled as they are at the pro level. If a team has a few big carriers, it can be difficult for weekend warriors to handle such bulls on the charge. Fitness also plays a factor. One-out runners in the 1-3-3-1 shape, especially, aim to occupy defenders in the middle, exposing an opportunity on the wing. Defending requires a high work rate, as you have to be committed to making tackles, contesting or not contesting depending on the situation, and re-aligning elsewhere before the ball comes out.

In the clip below, we see Wales survive a whopping 32 phases from the Irish, who use mostly one-out runners to attack the line. Wales are penalised at the end, but in the follow-up clip, they stop the catch-and-drive from the lineout and, 13 phases later, Ireland are the ones being penalised for going off their feet in the ruck.

Having refereed a high school game recently where defenders were regularly bunched up around the tackle contest and where defenders in wide channels were often caught turned / looking inwards, there are a lot of things to take away in that clip that can help teams with disjointed, passive, and leaky defences.

  1. The Wall. At no point in those four minutes do we see an open channel. There are red jerseys fairly evenly spread across the pitch. A lot of coaches I know will yell ‘flat line’ to their players, but I like the visual of building an unbroken wall across the entire pitch to hold out the attacking hoard.
  2. Re-Alignment. To extend the metaphor, after an attack, we usually have to ‘re-build the wall’ (i.e. re-align). We want to do this as quickly as possible so the attacking team, again, are faced with an unbroken wall across the field offering no clear opportunities. Wales are great at this, getting back on their feet in no time and getting back into the defensive line regardless of their playing position. All defenders, barring maybe the scrum half, wings and full back, share the same responsibilities in the wall.
  3. Patience / Trust. The entire time, we see patient Welsh defenders who do not rush up recklessly. Coming forward to take away space is important, but not if one or two people are ahead of the rest, leaving big gaps for attackers to exploit. Others do not have to come in to finish a tackle, they do not attempt steals where there is no clear opportunity to do so, and players don’t flood in to ruck when the ball is clearly on the Irish side. They trust their team mates to stop the attackers and patiently wait for an opportunity on the next phase, or next phase, or … if the attacking team doesn’t make a mistake, they often get frustrated by this and kick away after running out of ideas, especially if they are driven backwards.
  4. Targeted Tackles. Quite often, the first man in goes for the carrier’s legs. This is not only to get the carrier down, but also to take away any chance of getting on the front foot (i.e. driving the defence back, making re-alignment more difficult) through leg drive. Rarely do we see more than two players contesting a tackle, leaving 13 other men on their feet for the next phase. Recognising that moment when there are a lot of attackers on the ground or out of position can allow a defending unit to swarm a ball carrier in the next phase who lacks support.
  5. Controlled Aggression. Whether coming forward or holding the line, each Welsh defender attempts to dominate the contact situation. Getting the ball carrier down quickly (or catching them in a choke tackle) allows for a better attempt to steal or to get over the ball and counter-ruck. Also important is that at least one player contests the ruck to the edge of legality, knowing the laws and/or listening to the referee. This slows down play enough for team mates to get back into position. The more time you have between getting set and the ball coming out, the more time you have to assess / plan / communicate a tactic that could win a turnover on the next phase.

Finer Points

I ask my team to defend in pairs, at the very least. In a great instructional video (Seriously, watch all of this! It’s full of wonderful stuff about shape, responsibility and re-alignment!) from former Saracens and current England defence coach, Paul Gustard, he declares that everyone is responsible for the ball in defence. This does not mean that everyone clumps around the tackle, exposing the wider channels, but that those in front of the threat are responsible for stopping it and the rest are responsible for re-establishing the integrity of the defensive wall as soon as possible.

In this clip, we see Saracens’ trust, commitment, and controlled aggression in action. The first man goes low to take away the carrier’s ability to drive and chop him down in a hurry. The second man, having played no part in the tackle, is free to go straight for the ball. The Northampton support player unfortunately grabs him around the head, and if the ref didn’t penalise them for not releasing the ball, there certainly would be one for a neck roll. Also take note of how there are two players – one on each side of the ruck – to defend against a pick almost immediately. Both are in a dynamic position ready for whatever comes next.

In this next clip we how Saracens have opted for an out-to-in style of defence that forces the ball carrier back towards the ruck where there are bigger men (who, incidentally, are world-renowned for stealing the ball in contact). We see the third man in the first two phases push in slightly to force the ball carrier back toward the ruck. If there was a support runner close at hand, this would likely also cause him to think twice. I’ve heard this called a ‘Jam‘ and I have also seen players intercept the ball off passers who weren’t paying attention to this defender getting between them and the intended receiver. The other thing to note is how fluid defenders are; the fly half comes in to help with the third phase but immediately retreats to a wider position, allowing forwards to take up post defence positions and contest the ball.

To maintain the integrity of the defensive wall, as I said before, defenders must have trust, patience, and move quickly into new positions. Below, Gustard talks about who goes where when re-building the wall. Current practice among most teams I run into is that the post and guard defenders get in place immediately, stay put, and everyone builds off them. He explains why the opposite allows them to keep their wider channels well defended.

As he says, it takes longer for players to go around rather than ‘fold in’ beside the ruck. In this clip, we see a prop and the fly half back out of the post/guard position and call for forwards to fold into the space so they can re-establish width. After three phases, there are no open spaces in the wide channel. Northampton’s one-out phases have had no effect at wearing down or exposing Saracens’ flank.

This is a great way to ensure that forwards and backs are defending in the areas that suit them best. I would say, then, that the only time I’d ask a back to stay in the post position is if there’s an immediate threat of a pick and go or a scrum half snipe. You don’t tend to see this much at the professional level because players contest for the ball in the tackle / ruck so long that there’s time enough to reposition players. That sort of slowing down of the play doesn’t always exist at the amateur level, but in seeing how Saracens and Wales are able to maintain a wall across the entire pitch, these tactics might be things worth developing in your team, especially if you regularly find that you are outflanked by one-out runners and wide attacking plays.

Photo: Eoin Gardiner from Clarinbridge, Ireland, Connacht v Munster 27-12-2010, CC BY 2.0

Last autumn, the Canadian universities’ women’s national championship was hosted in my city and after a few games, I started to notice that a lot of tries were scored from pick and goes. With all games filmed and archived, I went over the ones I’d missed and continued to keep an eye on this trend throughout the remainder of the tournament. After the final – which saw each team score three tries from pick and goes – I tallied up my findings. Of the 72 tries I counted (I missed, at most four, with one game’s footage cut short), a staggering 31 tries were scored from pick and goes! Another 22 were scored as a result of one-out runner off the scrum half or fly half. I found myself frustrated watching it because I’ve coached women for many years and enjoy watching their wide ranging abilities in open play. Most teams in this tournament had the personnel to play wider and more dynamically, but as defences had trouble with the pick and go, I can’t fault them for opting for it under the intense pressure of a national championship. Below, I’ll have a look at ways to tighten up ruck defence and several specific ways of dealing with the pick and go and pick and drive.

The ‘pick and go’ (picking up the ball from the base of a ruck and plunging into the defensive line around the fringes) and the ‘pick and drive’ (similar, but with a second player latching / hammering on and driving the ball carrier through the defensive line) can be difficult to stop. Ball carrier is often so low, he/she is difficult to hold or drive back. The ball is usually tucked into the gut and difficult to dislodge. The laws also tend to favour attacking teams as referees strictly police defenders slowing down play (roll away, release the tackled player, on feet to challenge) and seeing that all body parts of defenders are behind the last foot (including hands if in a three-point stance). In this clip we see the All Blacks power through Australia with relative ease as the Aussies never have time to set up and are standing too high to offer a significant challenge…

It’s certainly not an impossible tactic to stop, however. It is best recognise a team’s potential and desire to use this tactic and stop them as far away from the goal line as possible. It is also important to recognise that this tactic is sometimes used to ‘suck in’ defenders and open space out wide, so it isn’t wise to throw all your players into shoulder-to-shoulder ruck defence. A coordinated and determined effort is needed, and the following should be considered essential regardless of what tactic players choose to combat the pick and go / drive:

Alignment – getting set quick ensures readiness and time to analyse what’s about to happen. Being tight to the ruck and with two players almost shoulder-to-shoulder, there will be no holes to sneak into.

Low Body Position – defenders must get under attackers to prevent them sneaking centimetres and to gain leverage to drive them back.

Proactive / Anticipatory Action – knowing when the ball is out and being first off the line gives defenders the initiative.

Aggressive Challenges – regardless of who is first to align and get off the line, ultimately, the most physically dominant individual(s) will win the contest.

Regaining Possession – getting the ball back as soon as possible should be the principal aim of defence. This can include intercepts/steals or less direct ways of forcing a turnover, such as forcing a knock-on.

Two great clips worth watching to see these things consistently in action are goal line stands made by the All Blacks v France and Saracens v Leicester.

The scrum half’s role is essential here (not to mention the importance of wings and full back communicating needs out wide if the strategy is to draw defenders in) to ensure everyone is in position and focused. Good scrum halves act like NFL middle linebackers, reading what the attacking team is likely to do and feeding this information to teammates in the thick of the action. That information could be:

a) helping organise the side that is most under threat and moving people into position for the next phase

b) assessing the likely tactic and helping those in the front line with the best countermeasure to it

c) leading the call to strike when legal to do so

After building your defensive wall and being ready – both physically and mentally – for the next phase, we can then look at ways to stop the opposition.

Before the ball emerges, you can legally pressure the passer / picker by going through the ruck. Though we occasionally see it on TV, you shouldn’t be allowed to step over bodies on the ground. However, a well-timed drive through an attacking player in the ‘ruck’ can knock him/her backwards into the person about to play the ball. If momentum swings at this point, another defender or two can join in to counter-ruck and secure possession of the ball, as we see here:

The first opportunity you will see during a pick and go is a ball carrier standing tall. If this player’s legs are wrapped, there is no leg drive and the carrier can be driven back or taken down. In this clip, we see the results of stopping leg drive in the first instance and allowing it in the second:

Sometimes the ideal conditions don’t exist, and in the end the most physically dominant will win the contest. We must also remember that the ball needs to touch the ground, so getting body or hands under it can be the last resort. The attacking team will get a scrum, but here we can look to steal or otherwise shut down their attack under less pressure and slightly further away from the goal line.  In this clip, one player aggressively twists a larger one to prevent him from dotting down and two more fly in to get their hands under the ball.

When the situation isn’t so desperate and defenders have lined up quickly, there is time to assess the situation and coordinate a specific tactic. In this clip, the post defender attacks the carrier’s legs and as he’s forced sideways, the second defender drives him back.

In this clip, we see the importance of getting off the line in a hurry. It gives the defenders initiative as the post and guard take down the ball carrier, and allows the third defender to get over the ball and contest possession.

Here we see a pick and drive that’s aiming to punch a hole through the defence. The post defender goes very low and takes out the legs of the ball carrier. Two teammates join in to contest. The defending team is excellent at fanning out and re-positioning themselves immediately to nullify a quick pick option. Note, too, how there are more white jerseys on their feet and in position while their opponents are still on the ground / slowly getting themselves organised.

I’m sure there are other specific ways to target attackers during a pick and go, but as I said before, it all starts with quick alignment and a determined mindset to physically dominate the tackle contest. In my next post, I’ll look at dealing with one-out runners in the same high pressure red zone situation.

This is a subject I meant to cover at a later date as I’m still sorting out the best way to word things in a rugby context, so consider this a ‘conversation starter’. I’ve been asked to comment here by a friend who said I should more publicly share some thoughts I posted on facebook in support of this ‘vlog’ post by Stuart Armstrong at The Talent Equation. Stuart works as Head of Coaching for Sport England and as Player Pathways Manager for the English RFU, so he certainly knows his stuff! As such, I’ll let his words do the talking on the issue before I say anything …

If you’re craving more, check out his blog, or his interview on the Perception and Action and Coach Your Best podcasts.

He’s also offered some practical advice in a blog post entitled: The War We Are Fighting with Game Designers … an idea I first encountered from an article entitled Level Best, which examines some of the reasons why kids find video games more engaging than sport. Stuart mentions it in the video as well, but for me, the simple answer is that video games are more fun than the fitness- and drill-heavy training sessions kids are forced to endure before those few minutes at the end (if they’re lucky) when they get to play an actual game.

Why not make all of training game-like?  With the Women’s Premier side I coached last year, I think we maybe dedicated 20 minutes a week to set piece (more to give this week’s lineup a chance to sort some things out before doing it all in a full-on contest for 20-30 minutes against a nearly (if not fully) complete side). Players were welcome to do ‘skill work’ (more on why this is a misnomer later) prior to training, and we didn’t do much in the way of drills at all. Everything else was either a small-sided game or a situational skill development activity (say, two evenly numbered groups arriving at a ruck and playing three phases off it).

Drills really only focus on technique with a bit of pressure and usually a predictable course of action. Those are the good ones. Poor ones have no opposition at all! Research I’ve encountered suggests that good drills are useful for new learners to acquire an effective movement pattern, or to become familiar with the pattern that’s new to the learner. But, as Stuart says, experts suggest these don’t really transfer to the game that effectively. [This post just being a ‘conversation starter’, I won’t go deeply into the research as I’m still learning about it myself, but the Perception and Action podcast is a great gateway to learning about all this stuff!]. I’m still not 100% on a definition for ‘skill’, but my Australian coach educator put it on a higher plane, as a combination of techniques in a dynamic environment.

At the other end of the continuum from drilling technique in isolation is ‘the game’ itself. The game can be a great teacher, but many people can muddle through a game they love for years and never really get better. As Stuart mentions in the video, it also doesn’t necessarily allow for some individuals to get as many touches of the ball as a drill might, so opportunities for learning could be few and far between.

Somewhere in the middle of this we have game-like activities. I think coach Dave Alred is spot on when he said recently that rugby decisions are typically made among a maximum of five people (see this wonderful lecture for that quote and more). In the amount of time an individual has the ball, there are usually not more than that many people who can effectively participate in the action chosen. Those individuals are faced with a similar number of opponents in their field of view. With this in mind, it only makes sense to work in small groups.

The key word Stuart kept saying was ‘context’, and it is everything when developing skill and learning the game. Drills offer high repetitions, but very low context compared to a game – and I think it’s safe to say that rugby players face more contextual interference / visual stimuli in their field of vision than any other athlete (barring maybe a football quarterback, who’s often relying on set patterns of play rather than dynamic decision making). When you think about it, it’s ridiculous to only work on technique in low pressure activities, leaving the high pressure contextual stuff until game day! It’s no wonder rugby teams can look very one-dimensional as soon as the whistle blows.

As indicated by the title of Professor Rob Gray’s podcast, “perception and action” coupling is key to skill acquisition – that is, one has to ‘perceive’ the environment and choose an appropriate ‘action’ that will hopefully lead to a successful outcome. Skill acquisition experts have called these ‘affordances’ (if you want to do more Googling) that invite a response, and they are not just visual, but can also be auditory and mental. Players can recognise cues or anticipate actions based on any number of affordances. By the very nature of drills being low context, in a smaller playing area, with fewer people, it’s not very likely that athletes are able to assess, coordinate, and problem solve in them.

So what do we do instead? Simply, treat elements of the game like dynamic scenarios with a few athletes at a time either rotating through the scenario or having to repeat the process over a number of phases (above, I called them by the hardly-sexy term ‘situational skill development activities’). You probably already do activities like this, but I’d urge you to get out of the habit of calling them ‘drills’. You shouldn’t be ‘drilling’ or prescribing anything into a dynamic situation that can have a few or many possible outcomes. How else will athletes make those decisions in the game (rugby being one of the most continuous, high pressure games with the coach(es) far removed from most athletes)? I like to use these as a build-up to conditioned games that allow units or an entire team to play something almost like the real game, if not exactly that. It’s like allowing squads of soldiers train together and coordinate tactics before coming together as a platoon and going to war.

Scenario-based activities allow for a lot more ‘repetition’ – i.e. many touches of the ball – if you’re willing to let go of control and set up as many of them as you need to keep everyone moving constantly or, at most, having a 1:1 work / rest (and, importantly, observe!) ratio. Here’s where coaches can limit the possibilities:

  • Having just one set up so people are still waiting in line, making the activity over complicated … or too simple! … How often do you get 7v4 or have 20m of space between attack and defence in a real game? Rugby’s more often about working in lanes with not much space in front.
  • Frequently stopping to correct. Mistakes are learning opportunities, so try using feedback on the fly or simply let athletes time to sort out their own ideas before coming to you if they’re really stuck.
  • Focusing too much on the ‘rules’ rather than the learning objectives. Instead, state those learning objectives from the onset and trust that athletes know what’s expected. If they’re struggling to reach 50% success, then a quick chat about what’s not working and what is, with a willingness to alter the playing area / rules to increase success will help. You want athletes to be able to test and understand the consequences of their decisions, so a little bit of both is necessary. Because self-discovery is a powerful way to learn and retain those lessons, it’s also important not to give out too many answers!

As Stuart so rightly points out, this makes training more fun and engaging. Regardless of how well my team did, I was most pleased when people told me how much they enjoyed these activities and how I could see transferable results in game footage, attacking with the same sort of dynamism they showed at training.

This is a follow-up to the recent post I made that examines a simple attacking structure that I think can work for any team, but is best for one that has some pace on the outside and not a lot of big players to batter the defensive wall. In putting it together, I was reminded of a lecture I attended with former French player and coach Pierre Villepreux. When we think back on it, my buddy John and I do a terrible impression of what we felt was his key message, but it’s stuck: “Why do you want to run into ze wall? Why not go where eet eez easy to play?” And that’s it. Play where there’s more space. The structure discussed in the previous post and expanded upon here hopefully will allow your team to organise themselves each phase to play where it is easier to run, pass, and support on their way to the try line.

To recap, conceptually speaking, the set piece or tackle contest creates either a Big Open side with lots of width or a Split Midfield with defenders having to balance themselves on both sides. In the first case, width either spreads defenders out, allowing room to run through them, or draws them toward the touchline, allowing the attacking team to get around them. In the second case, defenders (especially amateurs) tend to condense themselves around a ruck, stacking as many as 6, 7 or 8 defenders in a very narrow area, allowing space on both sides. This allows an attacking team a better opportunity to take advantage of poor alignment or mismatches.

As mentioned in the previous article, our team focused on playing at least 10m away from every ruck, typically outside the third defender. What I discovered watching our highlights was that a hell of a lot of tries came as a result of attacking in one of the following scenarios:

  1. Open – Attack the Middle

Open - Middle

  1. Open – Go Wide

Open - Wide

  1. Split – Go the Same Way

Split - Same Way

  1. Split – Rewind and Go the Way We Started

Split - Rewind

It was also interesting to note that the most successful passages of play involved an Open move turning into a Split scenario or a Split scenario becoming an Open one. This seems pretty basic to me now, but (and I’ll show an example of this later) attacking close to the previous ruck almost never resulted in significant gains. If I were still working with this team, I’d stress that we really should be attacking on these guidelines all the time to get wide, play in space, and either get through, get around, or get behind defenders. Here are some examples… [Just a note on my titles: the first word indicates where the ruck occurs Split or Open, and the words in brackets indicate where we go next Middle, Same Way, Rewind], and a dash in between this pairing indicates the next phase]

Split (Same Way). This play starts messy (full credit to the uni team competing at the breakdown!), and around 0:32 a forward smartly opts to pick to establish a bit of a platform. From here, we go same way. I love that the hooker steps in at first receiver and not only commits two defenders but times her pass perfectly.

Split (Rewind). I can’t remember how this play started – possibly a penalty that didn’t find touch – but a forward brings us into the midfield. At around 0:10, the ‘Same Way’ option is on with excellent shape, but as I zoom out, we can see that four tight five, the 8 and a winger have noticed that too many defenders have converged on a ruck. They call for a rewind and move the ball for one of my favourite tries of the season!

Split – Open (Wide). Starting from a scrum, we go in one direction with some great hands and create a Big Open opportunity. Three quick passes gets the ball to our dominant winger in space. If any had carried the ball to the line, the defence would have likely stopped them in the midfield. Importantly, they also stayed square when passing which kept the defence also square – rather than step / turn sideways and pass, which would have invited the defence to drift sooner and close off our winger’s space.

Open (Middle) – Split (Same). Starting from the right touchline, we make very good use of a numbers advantage. This is not simply draw and passing to the wing, either, as the centre has a go herself before passing to the fullback for the try. This highlights how multiple attacking threats in a given area causes defenders to hesitate. Attack that hesitation and force them into making poor decisions.

Open (Middle) – Split (Same Way) – Open (Middle). Here’s an example where two phases really manipulate the defence. On the start of the third phase, note how narrow they are and how wide the attackers are. Once again, multiple threats cause indecision and lack of focus such that we don’t even have to go too wide as the no. 8 spots a gap and has a go herself.

Split (Rewind) – Open (Middle) – Open (Wide). Here’s another example where two phases draw the defence over to one side. This team is reasonably well spread out, but a poor first pass halts any thought of going down the middle. Both centres pass quickly to get us out of trouble and the full back does a wonderful job of not just straightening, but she cuts back in slightly before passing. This fixes the chasing defenders in place and provides the winger with plenty of room.

The following two clips show that playing too close to the ruck didn’t always work for us…

Open (Middle) – Split (Rewind) – Wider?. We sometimes bust through defences with this powerful ball carrier, but in this case the opposition was ready for her.  She did impressively gain ground despite three defenders being ready for her, but an infringement at the breakdown halted play (I’m still not sure what happened). Another positive is that the shape of the players waiting for the next phase is excellent – lots of width and supporting players behind the front line of attackers. Ultimately, we’d have been better off with a late pop to get the ball a bit wider or even a back door pass to get it to the backs.

Around the Corner – Split (Same Way) – Pick and Go. Here’s an example where four around-the-corner phases gained us no territory and did virtually nothing to manipulate the defence. One could argue that it did set up for a return phase, but a couple of long passes could have done the same thing and probably gained more ground. The return phase is a good example of what a Split – Same Way phase can do: when the scrum half has hands on ball, there are seven defenders at the ruck, six more on the far side, a winger who’s turned in and not calling for help (not likely realising that she’s isolated with a former national team winger!). The amount of territory gained means the defence has had to turn and chase back (rather than shift and back pedal slightly like before), causing enough disruption for an easy score. If they’d plugged the gap, many still would have had their backs to the attack when the pass was made and a try could have been scored anywhere.

The end of that previous point brings up something I believe should be our first aim in attack – scan for and seize clear opportunities. As was noted in the previous article, if the ruck is poorly defended then we don’t have to rely on the structure. We just play the opportunity that exists in front of us. Too many defenders converged on the ruck, leaving room for our scrum half to pick and go at the huge gap.

Here’s one more clear opportunity to close off this article. In this turnover situation, the attacking players realise there’s space on the short side so they have a go and score with a quick pass to the fullback (note that it was one of the aforementioned forwards who made the perfect pass!)

Attacking Structure

Just last week, I finally figured out this rugby thing.

People who know me well will think that statement ridiculous as they tend to believe I’m the most knowledgeable rugby person they know. After 17 years coaching that’s gone into some 120-odd posts in this blog, I probably do know a fair bit. Over the past year I’ve been thinking a lot about the balance between structure and free play, having started out being overly focused on the former, while moving toward the latter in more recent years – and I think I’ve finally found a perfect mix. Structure gives players a focus and a plan of action they can rely upon. Free play allows athletes a chance to show their skill, both as individuals and combined in pairs, threes, or in larger collaborative units. Both also have their limitations. What I’ve been wrestling with is how to combine the two in an effective way for amateur players that only meet each other twice a week (if everyone shows up!).

Essentially, I want every player not involved in the ruck to get into position quickly to be an attacking threat on the next phase. Attackers establishing good depth and width between each other opens space between defenders. It not only allows you multiple options, but it causes defenders to consider – and hopefully be confused by – multiple threats. Too often we see one single line of backs with no options behind them or a pod of forwards where it’s obvious who’s getting the ball and, from their passive body language and lack of voice, who are only there to ruck after that ball carrier crashes it up. At the highest level, even, you see teams bash it up around the corner for several phases in hopes of wearing down the defence, and nothing more. Even worse, players at all levels can be seen jogging between phases, leaning on rucks, or hanging out behind them, rendering themselves useless for that phase when they could be an attacking threat. As such, defending is relatively easy.

It’s the multiple variables and sources of information that defenders have to sort out that causes hesitation and incorrect decisions. By getting into an ‘dynamic shape’, I want my players to align themselves either in the front line – a line of backs or a short line of forwards – or the support line, tucked in behind, ready to receive an offload at the line or a back door pass to go wide. Some specific tactical examples can be seen in my Two Layers in Attack post. This sort of body language will test the abilities of defenders – especially amateur ones! – to recognise threats, adjust to them, and make the right decision under greater pressure than one-out-pass-and-crash, round-the-corner rugby does.

I’ve been pushing this for my teams for the last couple of years and have especially loved seeing forwards get excited about being instrumental decision makers and distributors. The last team I coached had legitimate distributors at hooker, tight head, and number eight! But while recently watching our highlights from last season, we did look a bit random from phase to phase. Attacks were usually successful because we had such a strong team that won every game by a comfortable margin. It was a bit scary to think that we could have been even better with more structure and focus to our attack.

So what has been my amazing discovery? I used to scoff when I heard professional players from teams I’ve deemed ‘boring’ say things like: “We just need to play in the right parts of the field” and “We’re trying to get the rucks in the right place.” While I still believe those teams are too robotic and could afford to be more ambitious, I’ve taken something from those phrases. We DO want to play in the ‘right parts of the field’ – that is, where the defence isn’t heavily concentrated. And by considering the location of the ruck, and what it affords in terms of available space to the left and right of it, we can make a concerted effort to take advantage of it on the next phase. The revelation: There are only two areas from which we launch our attacks – rucks in the middle of the pitch and rucks near the touchline. I’ve given them two slightly fancier names:

The Big Open – With a ruck in between the touchline and the 15m dashes there is a lot of width to use, with 1 or 2 defenders likely going to cover the short side and three defending the ruck on the open side. Attackers can overload the open side and spread across the field, which opens gaps between defenders. Extras can tuck in behind the front line of attackers, offering an outlet for a back door pass, a target for a late pop pass or offload, or a misdirecting decoy line. You can think of this as one big dynamic unit or two – and even three – separate mini units.

The Split Midfield – With a ruck anywhere in between the two 15m dash lines, there’s a very strong chance that it has drawn a lot of defenders around it (1 or 2 in the tackle, 4-6 more defending the fringes!). Alternatively, it might allow for overlaps or mismatches depending on how defenders have aligned themselves off that ruck. On one hand, too few have ‘folded’ around to the side the attack was headed; on the other, too many have folded over, leaving the other side lightly defended. Anticipating and recognising this can allow a team to have a simple numbers advantage or pick off individuals who are slower or smaller or otherwise disadvantaged.

Before getting too deep into how we’ll create a strategic plan from this, it’s important to remember what we’re trying to do tactically. Our aim in attack is always to:

1. “Go Through Them” – find and exploit gaps or mismatches in size / speed and go straight through the defensive line. Create gaps to exploit with clever angles, timely passing and change of pace.

2. “Go Around Them” – take advantage of the overlap with quick passing and get around their defensive wall. Straight running fixes defenders, preserving space out wide. Swerve runs cause outer defenders to turn in, creating space for team mates outside.

3. “Go Over Them” – use a kick to get the ball back if the full back is missing, winger flat, etc. (and this can include a kick to touch if our lineout has dominance over theirs)

4. “Get Behind Them” – when all doors are closed and the wall is well organised – and we don’t want to kick possession away – an attacker should either get behind the defender making the tackle or shove their defensive line back. In both cases, the defence has to retreat and reorganise and we should be on the ‘front foot’ as a result, with players ready to look for better opportunities on the next phase.

Our structure – that is treating every ruck as creating either a Big Open, with lots of space, or a Split Midfield, with defenders condensed and possibly overloaded on one side – basically gives players an idea of what’s likely to be in front of them and where they should play next. The tactical aims listed above give them a focus on what to do when they get there. They will choose one based on who’s there in support and what the defence is offering. To me, this a perfect mesh of everyone following a plan that gets them into purposeful positions, and being free to use their vision and skills when getting aligned together.

This structure worked for us because of the strengths (and limitations – we weren’t going to bosh over players and didn’t have much of a kicking game) of our players and some truths about the way our opponents defended. We had speedy outside backs, good passing halfbacks and midfielders, some mobile forwards who pass and a few big forwards who pull in defenders. Teams we face had the following tendencies – which I think is true of most amateur teams:

  • Tend to stack two and three defenders tightly on both sides of the ruck, so we tend not to attack that space (unless it’s not actually well defended!)
  • Tend to look inward at the ruck more than in front of them, making outside player susceptible to late changes in alignment, swerves, overs lines, and not calling out overlaps.
  • Tend to have many players who aren’t that fit and/or fast, who consequently get out of position when having to run chase the play across the pitch.

Early on, I realised that if we happened to run a subsequent phase close to the previous one, play really slowed down. We didn’t gain any ground and too many bodies were involved in that area, so urged that we move the ball away well away from every ruck. Once this was in place and because our halfbacks could make long passes, our subsequent attacks tended to happen at least 10m away from the previous ruck. Our wide game obviously led to a lot of tries, but only a year later did I see a pattern in the build-up. Looking at our highlight reel, the trend seemed to be that the next phase from one of the two aforementioned scenarios led to the other scenario on the subsequent phase. So if we started with a Big Open, the next phase would almost always be a Split Midfield because we either tried a move with the midfielders or tried to punch through wider gaps with forwards. Going from touchline to touchline (i.e. Big Open to Big Open) tended to waste time in setting up, giving advantage to the defence, unless the defence was very narrow toward the other touchline and we could get a few long passes away quickly. (What can work better, especially if your passing isn’t great, is a cross-kick in the opposite direction after reaching one touchline… so long as your kicker is good and the opposite winger is paying attention!)

Wide Attack

If we established a Split Midfield, we’d attack wide one side and the next phase would look like a Big Open. Which side we’d chose typically became a ‘Where are we?’ vs ‘Where are they not?’ assessment. Not enough defenders folding = same direction, especially if the ball is played quick. Too many defenders folded around the ruck = rewind in the other direction.

Midfield Attack

So what are the essential elements and training requirements to achieve this?

  • Understanding of the plan. We can’t have individuals not getting into an effective position or going solo against our aims. We move away from the last ruck – unless it’s poorly defended and we can gain territory / maintain momentum and continuity – and attack wider spaces.
  • Anticipation. Players have to predict what the defending team will do. Are they a slow team that won’t fold around? Are they worried about the wide side, taking too many from the direction play started? Do they condense around rucks too much or evenly spread the field? Who’s likely to be out of position and be ripe for exploitation?
  • Recognition. Amateur teams tend to be more random in how they defend, so it’s vital that people spot opportunities and feed this information to decision makers. An immediately exploitable – CLEAR – opportunity is better than slavishly sticking to a plan for the sake of it.
  • Work Rate. In order to create dynamic attacking situations with sufficient numbers, we need complete and determined effort at the tackle contest (one or two, max?) to secure the ball. We benefitted from powerful cleanouts and incredibly quick/fit scrum halves who could get to the breakdown quickly – this should be the aim for any team. The other, often ignored, element of work rate is getting re-aligned quicker than the other team. Players shouldn’t be jogging from a previous phase while the ball is in play – they are effectively NOT attacking threats at that point. They should be sprinting into position, using the ruck completion time to catch their breath, not to metion scanning the opposition for attacking options and communicating with team mates regarding relevant info (“Poor tackler in front of me”, “On your left”, etc.). Combined with the other two elements, players can save energy by not running to every ruck when the realise their presence isn’t needed.
  • Ball Movement. As has been mentioned already, we want to get the ball into areas where it’s easier to play. An attacking player with a lot of space in front and options left and right is a very dangerous person (which is why some of the best teams have their most dynamic attacker at outside centre). With the way rucks are typically defended, there is only ‘into contact’ or ‘outside’ options given how condensed the defence is there. Wider spaces allow for effective switches and inside passes.

When you put it all together the most important element in this structured / dynamic attack is trust. Trust that everyone’s on the same page. Trust that people can spot and take advantage of opportunities. Trust that team mates will give their all to secure the ball or get into position. Trust that individuals will move the ball into the most advantageous positions. And, as not all attacks will lead to tries, to trust that we’ll be able to repeat the whole process again with positivity, determination and a unified focus.

It’s also vital that teams train for this as much as possible. When I took my Level 2 certification in Australia, one of the lasting messages of the course was to train proportionately for things as they occur in the game. As such, I tend to spend upwards of half to 80% of a training session on open play. We will work on dynamic unit play in activities that look and feel like the real game – some contact, some non-contact – asking players to get into position and recognise / communicate even before the ball is played. I also can’t stress enough the need for defenders to be present and active – recognition and timing are vital, and this cannot be done unopposed. I don’t like touch for this, given that most players are going to blow through a tackle attempt that involves just a grasp of the shirt. Instead, we use ‘wrap up’ to avoid full contact, or flag belts to get defenders closer and focusing on hips (single flag requires immediate offload or two steps and set a ruck, double flag pull equals tackle), or bags if we want to work on powering through smaller gaps, attacking the ‘branches’ of the tree rather than the ‘trunk’. A lot of work in this smaller area is then applied to the entire width of the field focusing on creating these scenarios from Split Midfields and Big Opens. Where clubs have to share minimal space, I’ve found that this work can be done in 1/3 of a pitch given that we’re aiming to score in between 2 and 4 phases.

Effective Teams

I’ve been listening to a wonderful podcast for a few months now called The Perception & Action Podcast, hosted by Professor Rob Gray from Arizona State University. His informative episodes cover a range of topics on human movement and psychology in sport. Often, the episodes consist of him relaying information or examining new research, and I must commend him that he generally does so in language that is accessible to non-academics. Occasionally, he has interviews with other academics and sports science practitioners. His most recent interview, with ASU colleague Nancy Cooke, had me scribbling notes and going back to re-listen to important concepts more than usual. She talks about working with the US military to enhance the effectiveness of their drone teams. Their discussion especially hit home because of my coaching practice and my work life – I currently work in a military museum, and I’ve become very interested in military training and leadership. I’m going to outline some of my thoughts on how Cooke’s statements relate to my beliefs about creating an effective sporting environment, but check out the interview first: perceptionaction.com/22a/

The first concept that jumped out at me was “the rhythm of information sharing”. I’m still learning about Dynamical Systems Theory, but it makes sense to me to consider a rugby team – especially, given how many players we have and the different roles within the team – as a dynamic, complex system. Within that context, athletes have a variety of skills, knowledge, and perspectives – both fixed perspectives about how the game is played and ones which emerge within the game. To me, a “rhythm of information sharing” is absolutely vital, and the more fluid it is, the more effective your team will be. Cooke talks about members of a team having different knowledge that everyone needs to know. Typically, in a rugby team, we have a top-down communication pathway from the fly half and/or scrum half to the rest of the team. I see this even at the pro level: players in position to take advantage of an overlap are obviously not saying anything about it as one of the halfbacks directs play in the other area. Rugby players do often get caught looking inward at the ruck without considering what’s in front of them and those who do don’t communicate it or don’t do so early enough (I won’t talk too much about anticipation and recognition in this piece, but have before and will again so stay tuned!).

Cooke talks about an effective rhythm as having a push-pull nature in a timely manner. The big questions asked are:

  • Who has what information that I need?
  • What information do I have that others need?
  • When is that (information) best passed?

From a life-and-death critical military perspective, this is quite understandable. And while I’m not a coach who treats the game as a win-at-all costs battle, I do love to see a team ‘clicking’ and functioning effectively and efficiently. If ALL of our athletes use these questions as part of how they see the field and interact with their team mates, they will be a more effective functioning unit rather than a group of individuals who are maybe (at best!) working toward the common goal of scoring, but in a random, inefficient manner. While I do think that the halfbacks should have control over how play is directed, information fed to them by team mates who aren’t under as much pressure and who have scanned / assessed their field of vision can only enhance and speed up their ability to make the best decision. When Jonny Wilkinson retired, he humbly admitted that he played his best when he had centres Will Greenwood and Mike Catt feeding him information. Sometimes our amateur athletes won’t have made the best assessment, or the situation may have changed suddenly, but giving an idea of the unfolding play outside of a decision-maker’s field of vision is better than leaving them in the dark to scan/assess on their own in a split second when they get the ball.

I can’t emphasise strongly enough that this sort of thing should not be left until game day. Athletes have to train for this in realistic conditions so they can become familiar with patterns and communicate information accurately and in a timely manner. This is exactly what the military do to ensure both effective execution of their goals and to minimise risk to their lives. I’m no expert in military training, but a few books on modern operations have told me that rehearsal in a realistic and high pressure environment helps soldiers not just become confident in executing their mission, but also allows them to deal with mistakes and unexpected occurrences. I’ve often heard soldiers say “We go back to our training” when a crisis occurs. It makes sense when you consider that they’ve been doing that thing countless times, both the orthodox way and with sudden changes thrown at them, in a training environment that looks and feels the same as the operational one. How often do we do that at rugby practice? A series of boxed drills does not replicate the multiple variables that unfold as a result of the flow of the game and the actions of 30 dynamic individuals. I’m glad our sporting world isn’t as dangerous and critical as it is for the life of a soldier, but I think in the quest to see athletes having fun and playing together as an effective unit, there are some lessons that can be learned from the military’s methodology.

Cooke calls the roadblocks or unexpected changes imposed upon people “perturbations” and they insert them into the training environment so teams can work on their adaptability and resilience. They can develop plans and solutions for those perturbations in case they appear in the operational environment. The more you work on them, the more the ‘unpredictable’ becomes ‘predictable’, or at the very worst ‘adaptable’ with confidence and efficiency. Rugby players typically ‘truck it up’, running straight into contact or kick the ball away when the unexpected happens. Especially in our amateur environment, there are usually alternatives that can still allow us to reestablish the aims of going forward, with support and continuity, re-directing pressure on our opponents elsewhere. In addition to practicing and analysing problems in a realistic environment, rugby players need to make sure they are aware of who contributes what to the variety of ‘solutions’ to ‘problems’ we can experience. Cooke also notes, building on the rhythm of information sharing, that it’s important to know who does what in a team, I think there’s an implication there that trust is vital in a crisis, that the parts can either come together quickly to solve the problem with their various areas of expertise OR work somewhat independently to deal with smaller elements that need immediate seeing-to, reestablishing a flow once those fires are put out.

Here’s an example. Scrum half has got hit while carrying the ball and while we’ve maintained possession post-tackle contest, he’s trapped at the bottom of a ruck…

Typical reaction: Too often, I’ll see the fly half direct forwards to do a pick and go and even when the scrum half pops up after that first attempt, they’ll have a few more that don’t really go anywhere and then they’ll spin in wide without having really disrupted the defence. They’ve had a very simplistic pattern of play – forwards, forwards, backs – without a real purpose or consideration of what’s going on in front.

Did the defence swarm to the ruck seeing that the scrum half might have turned the ball over? Did defending forwards converge on that ruck expecting the typical pick-and-go scenario? Where were our forwards at the time? Or the backs? Where there apparent gaps in the defence somewhere else? Who else could move the ball from that breakdown, and onward to the area of opportunity? What sort of sequence of actions could get us back on the front foot based on our strengths?

Intelligent Reactions: If trained for situations like this, players might recognise that the defending forwards did clump around the ruck. A particularly skilled forward (can’t stress enough training ALL athletes to have a full range of skills) could pass the ball out the fly half, or a blindside winger could come in and do it, or the fly half could and a full back could step into the fly half role… or maybe the forwards could play a short, dynamic play to expose the weak side and drag defenders away from the open side, where other team mates would be setting up for the next determined phase rather than holding their previous positions still holding onto the same move they had in mind a few phases before, though the situation has changed.

Listening to Prof Gray’s podcast, and other readings I’ve done from sport science, has taught me that teams are dynamic systems with many interdependent parts. To train athletes outside of realistic contexts in ways that only creates robots rather than thinking, feeling, analysing, communicating organic creatures who can interact and become efficient in, first, the simulated and then actual playing environment just doesn’t make sense to me. As Prof Gray often says in his podcast, let this be a “call to action”!